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"At the Battle of Tours, this Frankish leader and his forces stopped the Islamic advance into Western Europe."


Summary

  • Charles Martel's Taunt special ability causes nearby enemies to target to him, directing fire away from friendly troops. Damage against him is reduced when taunting.
  • Very good health for a tier 1 hero.
  • Attack. Almost as good as a ram.
  • Ability. All enemy fire and defenders attack him while you rip apart the keep and steal his goods.
  • Eventually will run out of taunts and health.

Offensive Strategy

  • Drive him into the middle of the fray and invoke his ability. All of the the nearby attackers, towers and emplacements will attack Martel and you can attack all of them with your forces.
Level Health Attack DPS Recovery Time Upgrade Cost Upgrade Time Ability
1 7,500 Health 240 Damage 240 Damage 20m Time 100* Franks N/A x1 Ability 1
2 15,000 Health 300 Damage 300 Damage 1h 30m Time 1,250 Franks 12h x2 Ability 1
3 22,500 Health 360 Damage 360 Damage 4h 30m Time 4,500 Franks 1d x3 Ability 1
4 25,875 Health 415 Damage 415 Damage 6h Time 7,500 Franks 2d x4 Ability 1

* First level free for a Hero of your own Civilization.

Units
Heroes Richard the LionheartHenry VEdward the Black PrinceBelisariusJohn KourkouasNikephoros II PhokasCharles MartelCharlemagneJoan of ArcSviatoslav I of KievRurikAlexander NevskyTariq ibn ZiyadMaslama ibn Abd al-MalikSaladinHermann von SalzaConrad the ElderWinrich von Kniprode
Common Units SpearmanInfantryRaiderLadder InvaderCrossbowmanArcherCavalryGrenadierBattering RamSiege TowerOnagerTrebuchet
Cultural Units LongbowmanCheirosiphonKnight TemplarRaiders of MuscovyMamlukTeutonic Knight
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