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{{Unit Infobox|name = Cavalry|image = Cavalry02.jpg|imagecaption = Level 2|building = Stable|type1 = Mounted unit|squad_size = xxx|speed = Fast|radius1 = Melee|PreferredTarget = Foot soldiers|CampSpace = 2}}
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{{Template:PortableInfoBox
Cavalry are basic mounted soldiers, unlocked from the Level 1 Stable. They are the only stable unit and take up 2 army camp space. The preferred target of Cavalry Foot soldiers and they get bonus damage against Foot Soldiers.
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|imagenumber = 3
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|tab1 = 2-1
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|tab2 = 5-3
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|tab3 = 8-6
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|image1 = Heavy cavalry level01.png
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|image2 = Heavy cavalry level03.png
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|image3 = Heavy cavalry level06.png
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|image =
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|building = [[Stable]]
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|armycampspace = 2
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|preferredtarget = Foot Soldiers
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|type = Melee
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|speed = 1s
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|movementspeed = Fast
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|unitspersquad = 6
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}}
   
Cavalry are also known as Heavy Cavalry depending on the upgrade level.
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<div style="text-align:justify; ">
==General Assessment==
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''"Cavalry (Level 1-2); Heavy Cavalry (Level 3-5) & Major Knight (Level 6-8): Knights on horseback had tremendous battlefield mobility and in the medieval era dominated infantry combat."''
===Strengths===
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----
*xxx
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===Summary===
===Weaknesses===
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*Cavalry have a damage bonus against foot soldiers. They are best used to clear out defending troops.
*xxx
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*Cavalry are basic mounted soldiers, unlocked from the Level 1 Stable.
==Tactics==
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*Bonus against foot soldiers.
===Attack===
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* High attack.
*xxx
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* Fast.
===Defense===
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*Spearmen, Pikemen, and Grenadiers are his weaknesses
*xxx
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----
  +
===Offensive Strategy===
  +
*Cavalry are great for destroying [[Guard House]] troops and patrol units.
  +
* Cavalry can be used to pick off buildings scattered around the map.
  +
* Cavalry can be used to rush into the enemies base and destroy resource building quickly due to their high attack.
  +
* Spearmen/Pikemen can easily destroy defending Cavalry.
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* Highest attack of any common unit. (Not including siege weapons.)
  +
----
  +
===Defensive Strategy===
  +
*Cavalry are good in defense, due to their high attack.
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</div>
   
== Statistics ==
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{{Clr}}
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
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  +
{|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
 
|-
 
|-
! scope="row"|Level
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!scope="row"|Level
! scope="col" style="text-align:center;"|Health
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!scope="col"|Health
! scope="col" style="text-align:center;"|Attack
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!scope="col"|Attack
! scope="col" style="text-align:center;"|Training Costs
+
!scope="col"|DPS
! scope="col" style="text-align:center;"|Training Time
+
!scope="col"|Training Cost
! scope="col" style="text-align:center;"|Upgrade Costs
+
!scope="col"|Training Time
! scope="col" style="text-align:center;"|Upgrade Time
+
!scope="col"|Upgrade Cost
! scope="col" style="text-align:center;"|Required [[Stable]]
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!scope="col"|Upgrade Time
  +
!scope="col"|[[Stable]] Level Required
 
|-
 
|-
! scope="row"|1
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!scope="row"|1
| style="text-align:right;" | 1,200
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|style="white-space: nowrap;"| 1,200 {{Res|RES=Health}}
| style="text-align:right;"|150
+
|style="white-space: nowrap;"| 150 {{Res|RES=Damage}}
| style="text-align:right;"|60 food
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|style="white-space: nowrap;"| 150 {{Res|RES=Damage}}
| style="text-align:right;"|130 sec
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|style="white-space: nowrap;"| 60 {{Res|RES=Food}}
| style="text-align:right;" | Free
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|style="white-space: nowrap;"|130s
| style="text-align:center;"|instantaneous
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|style="white-space: nowrap;"| N/A
| style="text-align:center;"|1
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|style="white-space: nowrap;"|N/A
  +
|style="white-space: nowrap;"|1
 
|-
 
|-
! scope="row"|2
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!scope="row"|2
| style="text-align:right;" |1,440
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|style="white-space: nowrap;"| 1,440 {{Res|RES=Health}}
| style="text-align:right;"|172
+
|style="white-space: nowrap;"| 172 {{Res|RES=Damage}}
| style="text-align:right;"| food
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|style="white-space: nowrap;"| 172 {{Res|RES=Damage}}
| style="text-align:right;"|130 sec
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|style="white-space: nowrap;"| 80 {{Res|RES=Food}}
| style="text-align:right;" |26,000 food
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|style="white-space: nowrap;"|130s
| style="text-align:center;"| 1d
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|style="white-space: nowrap;"| 26,000 {{Res|RES=Food}}
| style="text-align:center;"|
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|style="white-space: nowrap;"|1d
  +
|style="white-space: nowrap;"|1
 
|-
 
|-
! scope="row"|3 Heavy Cavalry
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!scope="row"|3
| style="text-align:right;"|1,728
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|style="white-space: nowrap;"| 1,728 {{Res|RES=Health}}
| style="text-align:right;"|198
+
|style="white-space: nowrap;"| 198 {{Res|RES=Damage}}
| style="text-align:right;" | 100 food
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|style="white-space: nowrap;"| 198 {{Res|RES=Damage}}
| style="text-align:right;" | 140 sec
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|style="white-space: nowrap;"| 100 {{Res|RES=Food}}
| style="text-align:right;" | food
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|style="white-space: nowrap;"|140s
| style="text-align:center;"| d h m
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|style="white-space: nowrap;"| 92,500 {{Res|RES=Food}}
| style="text-align:center;"| 2
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|style="white-space: nowrap;"|2d
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|style="white-space: nowrap;"|2
 
|-
 
|-
! scope="row" |4 Heavy Cavalry
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!scope="row"|4
| style="text-align:right;"|1,987
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|style="white-space: nowrap;"| 1,987 {{Res|RES=Health}}
| style="text-align:right;"|228
+
|style="white-space: nowrap;"| 228 {{Res|RES=Damage}}
| style="text-align:right;" | 100 food
+
|style="white-space: nowrap;"| 228 {{Res|RES=Damage}}
| style="text-align:right;" | 150 sec
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|style="white-space: nowrap;"| 110 {{Res|RES=Food}}
| style="text-align:right;" | 250,000 food
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|style="white-space: nowrap;"|150s
| style="text-align:center;" | 2d
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|style="white-space: nowrap;"| 250,000 {{Res|RES=Food}}
| style="text-align:center;" |3
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|style="white-space: nowrap;"|2d
  +
|style="white-space: nowrap;"|3
 
|-
 
|-
! scope="row"|5
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!scope="row"|5
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 2,235 {{Res|RES=Health}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 256 {{Res|RES=Damage}}
| style="text-align:right;"| food
+
|style="white-space: nowrap;"| 256 {{Res|RES=Damage}}
| style="text-align:right;"| sec
+
|style="white-space: nowrap;"| 120 {{Res|RES=Food}}
| style="text-align:right;" | food
+
|style="white-space: nowrap;"|150s
| style="text-align:center;"| d h m
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|style="white-space: nowrap;"| 400,000 {{Res|RES=Food}}
| style="text-align:center;"|3
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|style="white-space: nowrap;"|4d
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|style="white-space: nowrap;"|3
 
|-
 
|-
! scope="row"|6
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!scope="row"|6
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 2,514 {{Res|RES=Health}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 288 {{Res|RES=Damage}}
| style="text-align:right;"| food
+
|style="white-space: nowrap;"| 288 {{Res|RES=Damage}}
| style="text-align:right;"| sec
+
|style="white-space: nowrap;"| 140 {{Res|RES=Food}}
| style="text-align:right;" | food
+
|style="white-space: nowrap;"|160s
| style="text-align:center;"| d h m
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|style="white-space: nowrap;"| 715,000 {{Res|RES=Food}}
| style="text-align:center;"|
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|style="white-space: nowrap;"|5d
  +
|style="white-space: nowrap;"|4
 
|-
 
|-
! scope="row"|?
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!scope="row"|7
| style="text-align:right;"|
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|style="white-space: nowrap;"| 2,828 {{Res|RES=Health}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 324 {{Res|RES=Damage}}
| style="text-align:right;"| food
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|style="white-space: nowrap;"| 324 {{Res|RES=Damage}}
| style="text-align:right;"| sec
+
|style="white-space: nowrap;"| 160 {{Res|RES=Food}}
| style="text-align:right;" | food
+
|style="white-space: nowrap;"|170s
| style="text-align:center;"| d h m
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|style="white-space: nowrap;"| 1,500,000 {{Res|RES=Food}}
| style="text-align:center;"|
+
|style="white-space: nowrap;"|7d
  +
|style="white-space: nowrap;"|5
  +
|-
  +
!scope="row"|8
  +
| style="white-space: nowrap;" | 3,111 {{Res|RES=Health}}
  +
| style="white-space: nowrap;" | 356 {{Res|RES=Damage}}
  +
| style="white-space: nowrap;" | 356 {{Res|RES=Damage}}
  +
|style="white-space: nowrap;"|  180 {{Res|RES=Food}}
  +
|style="white-space: nowrap;"|180s
  +
| style="white-space: nowrap;" | 2,500,000 {{Res|RES=Food}}
  +
|style="white-space: nowrap;"|10d
  +
|style="white-space: nowrap;"|6
 
|}
 
|}
__NOTOC__
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[[Category:Unit]]
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  +
{{UnitsMenu}}
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__NOTOC____NOEDITSECTION__
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[[Category:Units]]
  +
[[Category:Common Units]]

Latest revision as of 01:14, August 1, 2017

"Cavalry (Level 1-2); Heavy Cavalry (Level 3-5) & Major Knight (Level 6-8): Knights on horseback had tremendous battlefield mobility and in the medieval era dominated infantry combat."


Summary

  • Cavalry have a damage bonus against foot soldiers. They are best used to clear out defending troops.
  • Cavalry are basic mounted soldiers, unlocked from the Level 1 Stable.
  • Bonus against foot soldiers.
  • High attack.
  • Fast.
  • Spearmen, Pikemen, and Grenadiers are his weaknesses

Offensive Strategy

  • Cavalry are great for destroying Guard House troops and patrol units.
  • Cavalry can be used to pick off buildings scattered around the map.
  • Cavalry can be used to rush into the enemies base and destroy resource building quickly due to their high attack.
  • Spearmen/Pikemen can easily destroy defending Cavalry.
  • Highest attack of any common unit. (Not including siege weapons.)

Defensive Strategy

  • Cavalry are good in defense, due to their high attack.
Level Health Attack DPS Training Cost Training Time Upgrade Cost Upgrade Time Stable Level Required
1 1,200 Health 150 DPS 150 DPS 60 Food 130s N/A N/A 1
2 1,440 Health 172 DPS 172 DPS 80 Food 130s 26,000 Food 1d 1
3 1,728 Health 198 DPS 198 DPS 100 Food 140s 92,500 Food 2d 2
4 1,987 Health 228 DPS 228 DPS 110 Food 150s 250,000 Food 2d 3
5 2,235 Health 256 DPS 256 DPS 120 Food 150s 400,000 Food 4d 3
6 2,514 Health 288 DPS 288 DPS 140 Food 160s 715,000 Food 5d 4
7 2,828 Health 324 DPS 324 DPS 160 Food 170s 1,500,000 Food 7d 5
8 3,111 Health 356 DPS 356 DPS  180 Food 180s 2,500,000 Food 10d 6


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