Age of Empires Castle Siege Wiki
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{{Template:UnitInfoBox
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{{Template:PortableInfoBox
 
|imagenumber = 3
 
|imagenumber = 3
|level1 = 1-2
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|tab1 = 2-1
|level2 = 3-5
+
|tab2 = 5-3
|level3 = 6-7
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|tab3 = 8-6
 
|image1 = Heavy cavalry level01.png
 
|image1 = Heavy cavalry level01.png
 
|image2 = Heavy cavalry level03.png
 
|image2 = Heavy cavalry level03.png
 
|image3 = Heavy cavalry level06.png
 
|image3 = Heavy cavalry level06.png
 
|image =
 
|image =
|building = Stable
+
|building = [[Stable]]
 
|armycampspace = 2
 
|armycampspace = 2
 
|preferredtarget = Foot Soldiers
 
|preferredtarget = Foot Soldiers
 
|type = Melee
 
|type = Melee
|speed = ---
+
|speed = 1s
  +
|movementspeed = Fast
|range = ---
 
|mouvementspeed = Fast
 
 
|unitspersquad = 6
 
|unitspersquad = 6
 
}}
 
}}
   
 
<div style="text-align:justify; ">
 
<div style="text-align:justify; ">
''"Cavalry (Level 1-2); Heavy Cavalry (Level 3-5) & Major Knight (Level 6-7): Knights on horseback had tremendous battlefield mobility and in the medieval era dominated infantry combat."''
+
''"Cavalry (Level 1-2); Heavy Cavalry (Level 3-5) & Major Knight (Level 6-8): Knights on horseback had tremendous battlefield mobility and in the medieval era dominated infantry combat."''
 
----
 
----
 
===Summary===
 
===Summary===
Line 27: Line 26:
 
* High attack.
 
* High attack.
 
* Fast.
 
* Fast.
*Spearmen/Pikemen are his weaknesses
+
*Spearmen, Pikemen, and Grenadiers are his weaknesses
 
----
 
----
 
===Offensive Strategy===
 
===Offensive Strategy===
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* Cavalry can be used to pick off buildings scattered around the map.
 
* Cavalry can be used to pick off buildings scattered around the map.
 
* Cavalry can be used to rush into the enemies base and destroy resource building quickly due to their high attack.
 
* Cavalry can be used to rush into the enemies base and destroy resource building quickly due to their high attack.
* Spearmen/Pikemen can easily destroy defending Cavalry
+
* Spearmen/Pikemen can easily destroy defending Cavalry.
  +
* Highest attack of any common unit. (Not including siege weapons.)
 
----
 
----
 
===Defensive Strategy===
 
===Defensive Strategy===
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{{Clr}}
 
{{Clr}}
   
{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
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{|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
 
|-
 
|-
 
!scope="row"|Level
 
!scope="row"|Level
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!scope="col"|[[Stable]] Level Required
 
!scope="col"|[[Stable]] Level Required
 
|-
 
|-
! scope="row"|1
+
!scope="row"|1
|style="white-space: nowrap;"| 1,200 {{Health}}
+
|style="white-space: nowrap;"| 1,200 {{Res|RES=Health}}
|style="white-space: nowrap;"| 150 {{Attack}}
+
|style="white-space: nowrap;"| 150 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Attack}}
+
|style="white-space: nowrap;"| 150 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 60 {{Food}}
+
|style="white-space: nowrap;"| 60 {{Res|RES=Food}}
|style="white-space: nowrap;"| 130s
+
|style="white-space: nowrap;"|130s
|style="white-space: nowrap;"| N/A
 
 
|style="white-space: nowrap;"| N/A
 
|style="white-space: nowrap;"| N/A
 
|style="white-space: nowrap;"|N/A
 
|style="white-space: nowrap;"|1
 
|style="white-space: nowrap;"|1
 
|-
 
|-
! scope="row"|2
+
!scope="row"|2
|style="white-space: nowrap;"| 1,440 {{Health}}
+
|style="white-space: nowrap;"| 1,440 {{Res|RES=Health}}
|style="white-space: nowrap;"| 172 {{Attack}}
+
|style="white-space: nowrap;"| 172 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Attack}}
+
|style="white-space: nowrap;"| 172 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 80 {{Food}}
+
|style="white-space: nowrap;"| 80 {{Res|RES=Food}}
|style="white-space: nowrap;"| 130s
+
|style="white-space: nowrap;"|130s
|style="white-space: nowrap;"| 26,000 {{Food}}
+
|style="white-space: nowrap;"| 26,000 {{Res|RES=Food}}
 
|style="white-space: nowrap;"|1d
 
|style="white-space: nowrap;"|1d
 
|style="white-space: nowrap;"|1
 
|style="white-space: nowrap;"|1
 
|-
 
|-
! scope="row"|3
+
!scope="row"|3
|style="white-space: nowrap;"| 1,728 {{Health}}
+
|style="white-space: nowrap;"| 1,728 {{Res|RES=Health}}
|style="white-space: nowrap;"| 198 {{Attack}}
+
|style="white-space: nowrap;"| 198 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Attack}}
+
|style="white-space: nowrap;"| 198 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 100 {{Food}}
+
|style="white-space: nowrap;"| 100 {{Res|RES=Food}}
|style="white-space: nowrap;"| 140s
+
|style="white-space: nowrap;"|140s
|style="white-space: nowrap;"| 92,500 {{Food}}
+
|style="white-space: nowrap;"| 92,500 {{Res|RES=Food}}
 
|style="white-space: nowrap;"|2d
 
|style="white-space: nowrap;"|2d
 
|style="white-space: nowrap;"|2
 
|style="white-space: nowrap;"|2
 
|-
 
|-
! scope="row"|4
+
!scope="row"|4
|style="white-space: nowrap;"| 1,987 {{Health}}
+
|style="white-space: nowrap;"| 1,987 {{Res|RES=Health}}
|style="white-space: nowrap;"| 228 {{Attack}}
+
|style="white-space: nowrap;"| 228 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 228 {{Attack}}
+
|style="white-space: nowrap;"| 228 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 110 {{Food}}
+
|style="white-space: nowrap;"| 110 {{Res|RES=Food}}
|style="white-space: nowrap;"| 150s
+
|style="white-space: nowrap;"|150s
|style="white-space: nowrap;"| 250,000 {{Food}}
+
|style="white-space: nowrap;"| 250,000 {{Res|RES=Food}}
 
|style="white-space: nowrap;"|2d
 
|style="white-space: nowrap;"|2d
 
|style="white-space: nowrap;"|3
 
|style="white-space: nowrap;"|3
 
|-
 
|-
! scope="row"|5
+
!scope="row"|5
|style="white-space: nowrap;"| 2,235 {{Health}}
+
|style="white-space: nowrap;"| 2,235 {{Res|RES=Health}}
|style="white-space: nowrap;"| 256 {{Attack}}
+
|style="white-space: nowrap;"| 256 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 256 {{Attack}}
+
|style="white-space: nowrap;"| 256 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 120 {{Food}}
+
|style="white-space: nowrap;"| 120 {{Res|RES=Food}}
|style="white-space: nowrap;"| 150s
+
|style="white-space: nowrap;"|150s
|style="white-space: nowrap;"| 500,000 {{Food}}
+
|style="white-space: nowrap;"| 400,000 {{Res|RES=Food}}
 
|style="white-space: nowrap;"|4d
 
|style="white-space: nowrap;"|4d
 
|style="white-space: nowrap;"|3
 
|style="white-space: nowrap;"|3
 
|-
 
|-
! scope="row"|6
+
!scope="row"|6
|style="white-space: nowrap;"| 2,514 {{Health}}
+
|style="white-space: nowrap;"| 2,514 {{Res|RES=Health}}
|style="white-space: nowrap;"| 288 {{Attack}}
+
|style="white-space: nowrap;"| 288 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 288 {{Attack}}
+
|style="white-space: nowrap;"| 288 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 140 {{Food}}
+
|style="white-space: nowrap;"| 140 {{Res|RES=Food}}
|style="white-space: nowrap;"| 160s
+
|style="white-space: nowrap;"|160s
|style="white-space: nowrap;"| 715,000 {{Food}}
+
|style="white-space: nowrap;"| 715,000 {{Res|RES=Food}}
 
|style="white-space: nowrap;"|5d
 
|style="white-space: nowrap;"|5d
 
|style="white-space: nowrap;"|4
 
|style="white-space: nowrap;"|4
 
|-
 
|-
! scope="row"|7
+
!scope="row"|7
|style="white-space: nowrap;"| 2,828 {{Health}}
+
|style="white-space: nowrap;"| 2,828 {{Res|RES=Health}}
|style="white-space: nowrap;"| 324 {{Attack}}
+
|style="white-space: nowrap;"| 324 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 324 {{Attack}}
+
|style="white-space: nowrap;"| 324 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 160 {{Food}}
+
|style="white-space: nowrap;"| 160 {{Res|RES=Food}}
|style="white-space: nowrap;"| 170s
+
|style="white-space: nowrap;"|170s
|style="white-space: nowrap;"| 1,500,000 {{Food}}
+
|style="white-space: nowrap;"| 1,500,000 {{Res|RES=Food}}
 
|style="white-space: nowrap;"|7d
 
|style="white-space: nowrap;"|7d
 
|style="white-space: nowrap;"|5
 
|style="white-space: nowrap;"|5
  +
|-
  +
!scope="row"|8
  +
| style="white-space: nowrap;" | 3,111 {{Res|RES=Health}}
  +
| style="white-space: nowrap;" | 356 {{Res|RES=Damage}}
  +
| style="white-space: nowrap;" | 356 {{Res|RES=Damage}}
  +
|style="white-space: nowrap;"|  180 {{Res|RES=Food}}
  +
|style="white-space: nowrap;"|180s
  +
| style="white-space: nowrap;" | 2,500,000 {{Res|RES=Food}}
  +
|style="white-space: nowrap;"|10d
  +
|style="white-space: nowrap;"|6
 
|}
 
|}
   
  +
__NOTOC__ __NOEDITSECTION__
 
  +
{{UnitsMenu}}
  +
__NOTOC____NOEDITSECTION__
 
[[Category:Units]]
 
[[Category:Units]]
 
[[Category:Common Units]]
 
[[Category:Common Units]]

Latest revision as of 01:14, 1 August 2017

"Cavalry (Level 1-2); Heavy Cavalry (Level 3-5) & Major Knight (Level 6-8): Knights on horseback had tremendous battlefield mobility and in the medieval era dominated infantry combat."


Summary

  • Cavalry have a damage bonus against foot soldiers. They are best used to clear out defending troops.
  • Cavalry are basic mounted soldiers, unlocked from the Level 1 Stable.
  • Bonus against foot soldiers.
  • High attack.
  • Fast.
  • Spearmen, Pikemen, and Grenadiers are his weaknesses

Offensive Strategy

  • Cavalry are great for destroying Guard House troops and patrol units.
  • Cavalry can be used to pick off buildings scattered around the map.
  • Cavalry can be used to rush into the enemies base and destroy resource building quickly due to their high attack.
  • Spearmen/Pikemen can easily destroy defending Cavalry.
  • Highest attack of any common unit. (Not including siege weapons.)

Defensive Strategy

  • Cavalry are good in defense, due to their high attack.
Level Health Attack DPS Training Cost Training Time Upgrade Cost Upgrade Time Stable Level Required
1 1,200 Health 150 Damage 150 Damage 60 Food 130s N/A N/A 1
2 1,440 Health 172 Damage 172 Damage 80 Food 130s 26,000 Food 1d 1
3 1,728 Health 198 Damage 198 Damage 100 Food 140s 92,500 Food 2d 2
4 1,987 Health 228 Damage 228 Damage 110 Food 150s 250,000 Food 2d 3
5 2,235 Health 256 Damage 256 Damage 120 Food 150s 400,000 Food 4d 3
6 2,514 Health 288 Damage 288 Damage 140 Food 160s 715,000 Food 5d 4
7 2,828 Health 324 Damage 324 Damage 160 Food 170s 1,500,000 Food 7d 5
8 3,111 Health 356 Damage 356 Damage  180 Food 180s 2,500,000 Food 10d 6


Units
Heroes Richard the LionheartHenry VEdward the Black PrinceBelisariusJohn KourkouasNikephoros II PhokasCharles MartelCharlemagneJoan of ArcSviatoslav I of KievRurikAlexander NevskyTariq ibn ZiyadMaslama ibn Abd al-MalikSaladinHermann von SalzaConrad the ElderWinrich von Kniprode
Common Units SpearmanInfantryRaiderLadder InvaderCrossbowmanArcherCavalryGrenadierBattering RamSiege TowerOnagerTrebuchet
Cultural Units LongbowmanCheirosiphonKnight TemplarRaiders of MuscovyMamlukTeutonic Knight