Tags: Visual edit apiedit |
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+ | {{Template:PortableInfoBox |
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− | {{Unit Infobox|name = Cavalry|image = Cavalry02.jpg|imagecaption = Level 2|building = Stable|type1 = Mounted unit|squad_size = xxx|speed = Fast|radius1 = Melee|PreferredTarget = Foot soldiers|CampSpace = 2}} |
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+ | |imagenumber = 3 |
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− | Cavalry are basic mounted soldiers, unlocked from the Level 1 Stable. They are the only stable unit and take up 2 army camp space. The preferred target of Cavalry is Foot soldiers and they get bonus damage against Foot Soldiers. |
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+ | |tab1 = 2-1 |
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+ | |tab2 = 5-3 |
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+ | |tab3 = 8-6 |
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+ | |image1 = Heavy cavalry level01.png |
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+ | |image2 = Heavy cavalry level03.png |
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+ | |image3 = Heavy cavalry level06.png |
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+ | |image = |
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+ | |building = [[Stable]] |
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+ | |armycampspace = 2 |
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+ | |preferredtarget = Foot Soldiers |
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+ | |type = Melee |
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+ | |speed = 1s |
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+ | |movementspeed = Fast |
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+ | |unitspersquad = 6 |
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+ | }} |
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+ | <div style="text-align:justify; "> |
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− | Cavalry are also known as Heavy Cavalry depending on the upgrade level. |
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+ | ''"Cavalry (Level 1-2); Heavy Cavalry (Level 3-5) & Major Knight (Level 6-8): Knights on horseback had tremendous battlefield mobility and in the medieval era dominated infantry combat."'' |
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− | ==General Assessment== |
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+ | ---- |
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− | ===Strengths=== |
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⚫ | |||
+ | *Cavalry have a damage bonus against foot soldiers. They are best used to clear out defending troops. |
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+ | *Cavalry are basic mounted soldiers, unlocked from the Level 1 Stable. |
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*Bonus against foot soldiers. |
*Bonus against foot soldiers. |
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* High attack. |
* High attack. |
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* Fast. |
* Fast. |
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+ | *Spearmen, Pikemen, and Grenadiers are his weaknesses |
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− | ===Weaknesses=== |
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+ | ---- |
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− | *Spearmen/Pikemen. |
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+ | ===Offensive Strategy=== |
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− | |||
− | ==Tactics== |
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⚫ | |||
*Cavalry are great for destroying [[Guard House]] troops and patrol units. |
*Cavalry are great for destroying [[Guard House]] troops and patrol units. |
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* Cavalry can be used to pick off buildings scattered around the map. |
* Cavalry can be used to pick off buildings scattered around the map. |
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* Cavalry can be used to rush into the enemies base and destroy resource building quickly due to their high attack. |
* Cavalry can be used to rush into the enemies base and destroy resource building quickly due to their high attack. |
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− | * Spearmen/Pikemen can easily destroy defending Cavalry |
+ | * Spearmen/Pikemen can easily destroy defending Cavalry. |
+ | * Highest attack of any common unit. (Not including siege weapons.) |
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− | |||
+ | ---- |
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− | ===Defense=== |
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+ | ===Defensive Strategy=== |
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*Cavalry are good in defense, due to their high attack. |
*Cavalry are good in defense, due to their high attack. |
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+ | </div> |
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+ | {{Clr}} |
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− | == Statistics == |
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+ | |||
− | {| |
+ | {|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;" |
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|- |
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− | ! |
+ | !scope="row"|Level |
− | ! |
+ | !scope="col"|Health |
− | ! |
+ | !scope="col"|Attack |
− | ! |
+ | !scope="col"|DPS |
− | ! |
+ | !scope="col"|Training Cost |
− | ! |
+ | !scope="col"|Training Time |
− | ! |
+ | !scope="col"|Upgrade Cost |
− | ! |
+ | !scope="col"|Upgrade Time |
− | ! |
+ | !scope="col"|[[Stable]] Level Required |
|- |
|- |
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− | ! |
+ | !scope="row"|1 |
− | | |
+ | |style="white-space: nowrap;"| 1,200 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 150 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 150 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 60 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|130s |
− | | |
+ | |style="white-space: nowrap;"| N/A |
− | | |
+ | |style="white-space: nowrap;"|N/A |
− | | |
+ | |style="white-space: nowrap;"|1 |
|- |
|- |
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− | ! |
+ | !scope="row"|2 |
− | | |
+ | |style="white-space: nowrap;"| 1,440 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 172 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 172 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 80 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|130s |
− | | |
+ | |style="white-space: nowrap;"| 26,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|1d |
− | | |
+ | |style="white-space: nowrap;"|1 |
|- |
|- |
||
− | ! |
+ | !scope="row"|3 |
− | | |
+ | |style="white-space: nowrap;"| 1,728 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 198 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 198 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 100 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|140s |
− | | |
+ | |style="white-space: nowrap;"| 92,500 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|2d |
− | | |
+ | |style="white-space: nowrap;"|2 |
|- |
|- |
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− | ! |
+ | !scope="row"|4 |
− | | |
+ | |style="white-space: nowrap;"| 1,987 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 228 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 228 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 110 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|150s |
− | | |
+ | |style="white-space: nowrap;"| 250,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|2d |
− | | |
+ | |style="white-space: nowrap;"|3 |
|- |
|- |
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− | ! |
+ | !scope="row"|5 |
− | | |
+ | |style="white-space: nowrap;"| 2,235 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 256 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 256 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 120 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|150s |
− | | |
+ | |style="white-space: nowrap;"| 400,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|4d |
− | | |
+ | |style="white-space: nowrap;"|3 |
|- |
|- |
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− | ! |
+ | !scope="row"|6 |
− | | |
+ | |style="white-space: nowrap;"| 2,514 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 288 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 288 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 140 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|160s |
− | | |
+ | |style="white-space: nowrap;"| 715,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|5d |
− | | |
+ | |style="white-space: nowrap;"|4 |
|- |
|- |
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− | ! |
+ | !scope="row"|7 |
− | | |
+ | |style="white-space: nowrap;"| 2,828 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 324 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 324 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 160 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|170s |
− | | |
+ | |style="white-space: nowrap;"| 1,500,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|7d |
− | | |
+ | |style="white-space: nowrap;"|5 |
+ | |- |
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+ | !scope="row"|8 |
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+ | | style="white-space: nowrap;" | 3,111 {{Res|RES=Health}} |
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+ | | style="white-space: nowrap;" | 356 {{Res|RES=Damage}} |
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+ | | style="white-space: nowrap;" | 356 {{Res|RES=Damage}} |
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+ | |style="white-space: nowrap;"| 180 {{Res|RES=Food}} |
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+ | |style="white-space: nowrap;"|180s |
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+ | | style="white-space: nowrap;" | 2,500,000 {{Res|RES=Food}} |
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+ | |style="white-space: nowrap;"|10d |
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+ | |style="white-space: nowrap;"|6 |
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|} |
|} |
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+ | |||
− | __NOTOC__ |
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+ | |||
⚫ | |||
+ | {{UnitsMenu}} |
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+ | __NOTOC____NOEDITSECTION__ |
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⚫ | |||
+ | [[Category:Common Units]] |
Latest revision as of 01:14, 1 August 2017
"Cavalry (Level 1-2); Heavy Cavalry (Level 3-5) & Major Knight (Level 6-8): Knights on horseback had tremendous battlefield mobility and in the medieval era dominated infantry combat."
Summary
- Cavalry have a damage bonus against foot soldiers. They are best used to clear out defending troops.
- Cavalry are basic mounted soldiers, unlocked from the Level 1 Stable.
- Bonus against foot soldiers.
- High attack.
- Fast.
- Spearmen, Pikemen, and Grenadiers are his weaknesses
Offensive Strategy
- Cavalry are great for destroying Guard House troops and patrol units.
- Cavalry can be used to pick off buildings scattered around the map.
- Cavalry can be used to rush into the enemies base and destroy resource building quickly due to their high attack.
- Spearmen/Pikemen can easily destroy defending Cavalry.
- Highest attack of any common unit. (Not including siege weapons.)
Defensive Strategy
- Cavalry are good in defense, due to their high attack.
Level | Health | Attack | DPS | Training Cost | Training Time | Upgrade Cost | Upgrade Time | Stable Level Required |
---|---|---|---|---|---|---|---|---|
1 | 1,200 | 150 | 150 | 60 | 130s | N/A | N/A | 1 |
2 | 1,440 | 172 | 172 | 80 | 130s | 26,000 | 1d | 1 |
3 | 1,728 | 198 | 198 | 100 | 140s | 92,500 | 2d | 2 |
4 | 1,987 | 228 | 228 | 110 | 150s | 250,000 | 2d | 3 |
5 | 2,235 | 256 | 256 | 120 | 150s | 400,000 | 4d | 3 |
6 | 2,514 | 288 | 288 | 140 | 160s | 715,000 | 5d | 4 |
7 | 2,828 | 324 | 324 | 160 | 170s | 1,500,000 | 7d | 5 |
8 | 3,111 | 356 | 356 | 180 | 180s | 2,500,000 | 10d | 6 |