Age of Empires Castle Siege Wiki
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{{Template:PortableInfoBox
{{Unit Infobox|name = Cavalry|image = Cavalry02.jpg|imagecaption = Level 2|building = Stable|type1 = Mounted unit|squad_size = xxx|speed = Fast|radius1 = Melee|PreferredTarget = Foot soldiers|CampSpace = 2}}
 
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|imagenumber = 3
Cavalry are basic mounted soldiers, unlocked from the Level 1 Stable. They are the only stable unit and take up 2 army camp space. The preferred target of Cavalry is Foot soldiers and they get bonus damage against Foot Soldiers.
 
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|tab1 = 2-1
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|tab2 = 5-3
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|tab3 = 8-6
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|image1 = Heavy cavalry level01.png
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|image2 = Heavy cavalry level03.png
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|image3 = Heavy cavalry level06.png
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|image =
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|building = [[Stable]]
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|armycampspace = 2
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|preferredtarget = Foot Soldiers
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|type = Melee
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|speed = 1s
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|movementspeed = Fast
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|unitspersquad = 6
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}}
   
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<div style="text-align:justify; ">
Cavalry are also known as Heavy Cavalry depending on the upgrade level.
 
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''"Cavalry (Level 1-2); Heavy Cavalry (Level 3-5) & Major Knight (Level 6-8): Knights on horseback had tremendous battlefield mobility and in the medieval era dominated infantry combat."''
==General Assessment==
 
  +
----
===Strengths===
 
 
===Summary===
  +
*Cavalry have a damage bonus against foot soldiers. They are best used to clear out defending troops.
  +
*Cavalry are basic mounted soldiers, unlocked from the Level 1 Stable.
 
*Bonus against foot soldiers.
 
*Bonus against foot soldiers.
 
* High attack.
 
* High attack.
 
* Fast.
 
* Fast.
  +
*Spearmen, Pikemen, and Grenadiers are his weaknesses
===Weaknesses===
 
  +
----
*Spearmen/Pikemen.
 
  +
===Offensive Strategy===
 
==Tactics==
 
===Attack===
 
 
*Cavalry are great for destroying [[Guard House]] troops and patrol units.
 
*Cavalry are great for destroying [[Guard House]] troops and patrol units.
 
* Cavalry can be used to pick off buildings scattered around the map.
 
* Cavalry can be used to pick off buildings scattered around the map.
 
* Cavalry can be used to rush into the enemies base and destroy resource building quickly due to their high attack.
 
* Cavalry can be used to rush into the enemies base and destroy resource building quickly due to their high attack.
* Spearmen/Pikemen can easily destroy defending Cavalry
+
* Spearmen/Pikemen can easily destroy defending Cavalry.
  +
* Highest attack of any common unit. (Not including siege weapons.)
 
  +
----
===Defense===
 
  +
===Defensive Strategy===
 
*Cavalry are good in defense, due to their high attack.
 
*Cavalry are good in defense, due to their high attack.
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</div>
   
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{{Clr}}
== Statistics ==
 
  +
{| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1"
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{|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
 
|-
 
|-
! scope="row"|Level
+
!scope="row"|Level
! scope="col" style="text-align:center;"|Health
+
!scope="col"|Health
! scope="col" style="text-align:center;"|Attack
+
!scope="col"|Attack
! scope="col" style="text-align:center;"|DPS
+
!scope="col"|DPS
! scope="col" style="text-align:center;"|Training Costs
+
!scope="col"|Training Cost
! scope="col" style="text-align:center;"|Training Time
+
!scope="col"|Training Time
! scope="col" style="text-align:center;"|Upgrade Costs
+
!scope="col"|Upgrade Cost
! scope="col" style="text-align:center;"|Upgrade Time
+
!scope="col"|Upgrade Time
! scope="col" style="text-align:center;"|Required [[Stable]]
+
!scope="col"|[[Stable]] Level Required
 
|-
 
|-
! scope="row"|1 Cavalry
+
!scope="row"|1
| style="text-align:right;" | 1,200
+
|style="white-space: nowrap;"| 1,200 {{Res|RES=Health}}
| style="text-align:right;"|150
+
|style="white-space: nowrap;"| 150 {{Res|RES=Damage}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 150 {{Res|RES=Damage}}
| style="text-align:right;"|60 food
+
|style="white-space: nowrap;"| 60 {{Res|RES=Food}}
| style="text-align:right;"|130 sec
+
|style="white-space: nowrap;"|130s
| style="text-align:right;" | Free
+
|style="white-space: nowrap;"| N/A
| style="text-align:center;"|instantaneous
+
|style="white-space: nowrap;"|N/A
| style="text-align:center;"|1
+
|style="white-space: nowrap;"|1
 
|-
 
|-
! scope="row"|2 Cavalry
+
!scope="row"|2
| style="text-align:right;" |1,440
+
|style="white-space: nowrap;"| 1,440 {{Res|RES=Health}}
| style="text-align:right;"|172
+
|style="white-space: nowrap;"| 172 {{Res|RES=Damage}}
| style="text-align:right;" |
+
|style="white-space: nowrap;"| 172 {{Res|RES=Damage}}
| style="text-align:right;" | 80 food
+
|style="white-space: nowrap;"| 80 {{Res|RES=Food}}
| style="text-align:right;"|130 sec
+
|style="white-space: nowrap;"|130s
| style="text-align:right;" |26,000 food
+
|style="white-space: nowrap;"| 26,000 {{Res|RES=Food}}
| style="text-align:center;"| 1d
+
|style="white-space: nowrap;"|1d
| style="text-align:center;"|1
+
|style="white-space: nowrap;"|1
 
|-
 
|-
! scope="row"|3 Heavy Cavalry
+
!scope="row"|3
| style="text-align:right;"|1,728
+
|style="white-space: nowrap;"| 1,728 {{Res|RES=Health}}
| style="text-align:right;"|198
+
|style="white-space: nowrap;"| 198 {{Res|RES=Damage}}
| style="text-align:right;" |
+
|style="white-space: nowrap;"| 198 {{Res|RES=Damage}}
| style="text-align:right;" | 100 food
+
|style="white-space: nowrap;"| 100 {{Res|RES=Food}}
| style="text-align:right;" | 140 sec
+
|style="white-space: nowrap;"|140s
| style="text-align:right;" | 92,500 food
+
|style="white-space: nowrap;"| 92,500 {{Res|RES=Food}}
| style="text-align:center;" | 2d
+
|style="white-space: nowrap;"|2d
| style="text-align:center;"| 2
+
|style="white-space: nowrap;"|2
 
|-
 
|-
! scope="row" |4 Heavy Cavalry
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!scope="row"|4
| style="text-align:right;"|1,987
+
|style="white-space: nowrap;"| 1,987 {{Res|RES=Health}}
| style="text-align:right;"|228
+
|style="white-space: nowrap;"| 228 {{Res|RES=Damage}}
| style="text-align:right;" |
+
|style="white-space: nowrap;"| 228 {{Res|RES=Damage}}
| style="text-align:right;" | 110 food
+
|style="white-space: nowrap;"| 110 {{Res|RES=Food}}
| style="text-align:right;" | 150 sec
+
|style="white-space: nowrap;"|150s
| style="text-align:right;" | 250,000 food
+
|style="white-space: nowrap;"| 250,000 {{Res|RES=Food}}
| style="text-align:center;" | 3d
+
|style="white-space: nowrap;"|2d
| style="text-align:center;" |3
+
|style="white-space: nowrap;"|3
 
|-
 
|-
! scope="row" |5 Heavy Cavalry
+
!scope="row"|5
| style="text-align:right;"|2,235
+
|style="white-space: nowrap;"| 2,235 {{Res|RES=Health}}
| style="text-align:right;"|256
+
|style="white-space: nowrap;"| 256 {{Res|RES=Damage}}
| style="text-align:right;" |256
+
|style="white-space: nowrap;"| 256 {{Res|RES=Damage}}
| style="text-align:right;" | 120 food
+
|style="white-space: nowrap;"| 120 {{Res|RES=Food}}
| style="text-align:right;" | 150 sec
+
|style="white-space: nowrap;"|150s
| style="text-align:right;" | 500,000 food
+
|style="white-space: nowrap;"| 400,000 {{Res|RES=Food}}
| style="text-align:center;" | 4d
+
|style="white-space: nowrap;"|4d
| style="text-align:center;"|3
+
|style="white-space: nowrap;"|3
 
|-
 
|-
! scope="row" |6 Major Knight
+
!scope="row"|6
| style="text-align:right;"|2,514
+
|style="white-space: nowrap;"| 2,514 {{Res|RES=Health}}
| style="text-align:right;"|288
+
|style="white-space: nowrap;"| 288 {{Res|RES=Damage}}
| style="text-align:right;" |288
+
|style="white-space: nowrap;"| 288 {{Res|RES=Damage}}
| style="text-align:right;" | 140 food
+
|style="white-space: nowrap;"| 140 {{Res|RES=Food}}
| style="text-align:right;" | 160 sec
+
|style="white-space: nowrap;"|160s
| style="text-align:right;" | 715,000 food
+
|style="white-space: nowrap;"| 715,000 {{Res|RES=Food}}
| style="text-align:center;" | 5 d
+
|style="white-space: nowrap;"|5d
| style="text-align:center;"|4
+
|style="white-space: nowrap;"|4
 
|-
 
|-
! scope="row" |7 Major Knight
+
!scope="row"|7
| style="text-align:right;"|2,828
+
|style="white-space: nowrap;"| 2,828 {{Res|RES=Health}}
| style="text-align:right;"|324
+
|style="white-space: nowrap;"| 324 {{Res|RES=Damage}}
| style="text-align:right;" |324
+
|style="white-space: nowrap;"| 324 {{Res|RES=Damage}}
| style="text-align:right;" | 160 food
+
|style="white-space: nowrap;"| 160 {{Res|RES=Food}}
| style="text-align:right;" | 170 sec
+
|style="white-space: nowrap;"|170s
| style="text-align:right;" | 1,500,000 food
+
|style="white-space: nowrap;"| 1,500,000 {{Res|RES=Food}}
| style="text-align:center;" | 7 d
+
|style="white-space: nowrap;"|7d
| style="text-align:center;" |5
+
|style="white-space: nowrap;"|5
  +
|-
  +
!scope="row"|8
  +
| style="white-space: nowrap;" | 3,111 {{Res|RES=Health}}
  +
| style="white-space: nowrap;" | 356 {{Res|RES=Damage}}
  +
| style="white-space: nowrap;" | 356 {{Res|RES=Damage}}
  +
|style="white-space: nowrap;"|  180 {{Res|RES=Food}}
  +
|style="white-space: nowrap;"|180s
  +
| style="white-space: nowrap;" | 2,500,000 {{Res|RES=Food}}
  +
|style="white-space: nowrap;"|10d
  +
|style="white-space: nowrap;"|6
 
|}
 
|}
  +
__NOTOC__
 
  +
[[Category:Unit]]
 
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{{UnitsMenu}}
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__NOTOC____NOEDITSECTION__
 
[[Category:Units]]
  +
[[Category:Common Units]]

Latest revision as of 01:14, 1 August 2017

"Cavalry (Level 1-2); Heavy Cavalry (Level 3-5) & Major Knight (Level 6-8): Knights on horseback had tremendous battlefield mobility and in the medieval era dominated infantry combat."


Summary

  • Cavalry have a damage bonus against foot soldiers. They are best used to clear out defending troops.
  • Cavalry are basic mounted soldiers, unlocked from the Level 1 Stable.
  • Bonus against foot soldiers.
  • High attack.
  • Fast.
  • Spearmen, Pikemen, and Grenadiers are his weaknesses

Offensive Strategy

  • Cavalry are great for destroying Guard House troops and patrol units.
  • Cavalry can be used to pick off buildings scattered around the map.
  • Cavalry can be used to rush into the enemies base and destroy resource building quickly due to their high attack.
  • Spearmen/Pikemen can easily destroy defending Cavalry.
  • Highest attack of any common unit. (Not including siege weapons.)

Defensive Strategy

  • Cavalry are good in defense, due to their high attack.
Level Health Attack DPS Training Cost Training Time Upgrade Cost Upgrade Time Stable Level Required
1 1,200 Health 150 Damage 150 Damage 60 Food 130s N/A N/A 1
2 1,440 Health 172 Damage 172 Damage 80 Food 130s 26,000 Food 1d 1
3 1,728 Health 198 Damage 198 Damage 100 Food 140s 92,500 Food 2d 2
4 1,987 Health 228 Damage 228 Damage 110 Food 150s 250,000 Food 2d 3
5 2,235 Health 256 Damage 256 Damage 120 Food 150s 400,000 Food 4d 3
6 2,514 Health 288 Damage 288 Damage 140 Food 160s 715,000 Food 5d 4
7 2,828 Health 324 Damage 324 Damage 160 Food 170s 1,500,000 Food 7d 5
8 3,111 Health 356 Damage 356 Damage  180 Food 180s 2,500,000 Food 10d 6


Units
Heroes Richard the LionheartHenry VEdward the Black PrinceBelisariusJohn KourkouasNikephoros II PhokasCharles MartelCharlemagneJoan of ArcSviatoslav I of KievRurikAlexander NevskyTariq ibn ZiyadMaslama ibn Abd al-MalikSaladinHermann von SalzaConrad the ElderWinrich von Kniprode
Common Units SpearmanInfantryRaiderLadder InvaderCrossbowmanArcherCavalryGrenadierBattering RamSiege TowerOnagerTrebuchet
Cultural Units LongbowmanCheirosiphonKnight TemplarRaiders of MuscovyMamlukTeutonic Knight