Age of Empires Castle Siege Wiki
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Tag: apiedit
(Corrected Catapult 2-3 Upgrade Cost)
Tag: Visual edit
 
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Line 1: Line 1:
 
{{PortableInfoBox
 
{{PortableInfoBox
|imagenumber=6
+
|imagenumber=7
 
|image1=Catapult emplacement level01.png
 
|image1=Catapult emplacement level01.png
 
|image2=Catapult emplacement level02.png
 
|image2=Catapult emplacement level02.png
Line 7: Line 7:
 
|image5=Catapult emplacement level05.png
 
|image5=Catapult emplacement level05.png
 
|image6=Catapult emplacement level06.png
 
|image6=Catapult emplacement level06.png
  +
|image7=Catapult emplacement level07.png
 
|buildingsize=1x1
 
|buildingsize=1x1
 
|age1=0
 
|age1=0
Line 17: Line 18:
 
|age8=3
 
|age8=3
 
|age9=3
 
|age9=3
  +
|age10=3
 
|type=Area Splash
 
|type=Area Splash
 
|speed=4s
 
|speed=4s
Line 26: Line 28:
 
''"Invented by the ancient Greeks, catapults enabled armies to decimate large swaths of enemy forces and fortifications."''
 
''"Invented by the ancient Greeks, catapults enabled armies to decimate large swaths of enemy forces and fortifications."''
 
----
 
----
==Summary==
+
===Summary===
 
*Catapult emplacements shoot rocks at long range but cannot shoot troops next to it. The projectile does splash damage over a wide area and is effective at destroying large numbers of enemy troops.
 
*Catapult emplacements shoot rocks at long range but cannot shoot troops next to it. The projectile does splash damage over a wide area and is effective at destroying large numbers of enemy troops.
*High damage
+
*Moderate damage
 
*Area attack
 
*Area attack
*Long reload
+
*Medium-Long reload
 
*Cannot attack adjacent units
 
*Cannot attack adjacent units
  +
*Short stun time
  +
*Good range
 
----
 
----
==Offensive Strategy==
+
===Offensive Strategy===
  +
*Ladder Invaders are good at destroying them.
*
 
 
----
 
----
==Defensive Strategy==
+
===Defensive Strategy===
  +
*Guard with cross-bow and flame towers, then your catapult protects your short-ranged towers and your short-ranged towers protect your catapult.
*
 
 
</div>
 
</div>
 
{{Clr}}
 
{{Clr}}
{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
+
{|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
 
|-
 
|-
! scope="row" |Level
+
!scope="row"|Level
! scope="col" style="text-align:center;"|Health
+
!scope="col" style="text-align:center;"|Health
! scope="col" style="text-align:center;"|Attack
+
!scope="col" style="text-align:center;"|Attack
! scope="col" style="text-align:center;"|DPS
+
!scope="col" style="text-align:center;"|DPS
! scope="col" style="text-align:center;"|Upgrade Cost
+
!scope="col" style="text-align:center;"|Upgrade Cost
! scope="col" style="text-align:center;"|Upgrade Time
+
!scope="col" style="text-align:center;"|Upgrade Time
! scope="col" style="text-align:center;"|Age Required
+
!scope="col" style="text-align:center;"|Age Required
 
|-
 
|-
! scope="row" style="text-align:center;"|1
+
!scope="row" style="text-align:center;"|1
 
|2,925 {{Res|RES=Health}}
 
|2,925 {{Res|RES=Health}}
 
|330 {{Res|RES=Damage}}
 
|330 {{Res|RES=Damage}}
Line 56: Line 60:
 
|4,500 {{Res|RES=Wood}}
 
|4,500 {{Res|RES=Wood}}
 
|4h 30m
 
|4h 30m
| style="text-align: center;"|{{Res|RES=Age 3}}
+
|style="text-align: center;"|{{Res|RES=Age 3}}
 
|-
 
|-
! scope="row" style="text-align:center;"|2
+
!scope="row" style="text-align:center;"|2
 
|3,510 {{Res|RES=Health}}
 
|3,510 {{Res|RES=Health}}
 
|378 {{Res|RES=Damage}}
 
|378 {{Res|RES=Damage}}
Line 64: Line 68:
 
|15,000 {{Res|RES=Wood}}
 
|15,000 {{Res|RES=Wood}}
 
|16h
 
|16h
| style="text-align: center;"|{{Res|RES=Age 4}}
+
|style="text-align: center;"|{{Res|RES=Age 4}}
 
|-
 
|-
! scope="row" style="text-align:center;"|3
+
!scope="row" style="text-align:center;"|3
 
|4,212 {{Res|RES=Health}}
 
|4,212 {{Res|RES=Health}}
|435 {{Res|RES=Damage}}
+
|392 {{Res|RES=Damage}}
|108 {{Res|RES=Damage}}
+
|98 {{Res|RES=Damage}}
|200,000 {{Res|RES=Wood}}
+
|160,000 {{Res|RES=Wood}}
 
|3d
 
|3d
| style="text-align: center;"|{{Res|RES=Age 6}}
+
|style="text-align: center;"|{{Res|RES=Age 6}}
 
|-
 
|-
! scope="row" style="text-align:center;"|4
+
!scope="row" style="text-align:center;"|4
 
|4,844 {{Res|RES=Health}}
 
|4,844 {{Res|RES=Health}}
 
|500 {{Res|RES=Damage}}
 
|500 {{Res|RES=Damage}}
 
|125 {{Res|RES=Damage}}
 
|125 {{Res|RES=Damage}}
|640,000 {{Res|RES=Wood}}
+
|580,000 {{Res|RES=Wood}}
 
|5d 6h
 
|5d 6h
| style="text-align: center;"|{{Res|RES=Age 7}}
+
|style="text-align: center;"|{{Res|RES=Age 7}}
 
|-
 
|-
! scope="row" style="text-align:center;"|5
+
!scope="row" style="text-align:center;"|5
 
|5,450 {{Res|RES=Health}}
 
|5,450 {{Res|RES=Health}}
 
|563 {{Res|RES=Damage}}
 
|563 {{Res|RES=Damage}}
Line 88: Line 92:
 
|950,000 {{Res|RES=Wood}}
 
|950,000 {{Res|RES=Wood}}
 
|7d 12h
 
|7d 12h
| style="text-align: center;"|{{Res|RES=Age 8}}
+
|style="text-align: center;"|{{Res|RES=Age 8}}
 
|-
 
|-
! scope="row" style="text-align:center;" |6
+
!scope="row" style="text-align:center;"|6
 
|6,131 {{Res|RES=Health}}
 
|6,131 {{Res|RES=Health}}
 
|633 {{Res|RES=Damage}}
 
|633 {{Res|RES=Damage}}
Line 96: Line 100:
 
|2,750,000 {{Res|RES=Wood}}
 
|2,750,000 {{Res|RES=Wood}}
 
|8d
 
|8d
| style="text-align: center;"|{{Res|RES=Age 9}}
+
|style="text-align: center;"|{{Res|RES=Age 9}}
  +
|-
  +
!scope="row" style="text-align:center;"|7
  +
|6,744 {{Res|RES=Health}}
  +
|697 {{Res|RES=Damage}}
  +
|174 {{Res|RES=Damage}}
  +
|3,200,000 {{Res|RES=Wood}}
  +
|10d
  +
|style="text-align: center;"|{{Res|RES=Age 10}}
 
|}
 
|}
   

Latest revision as of 13:56, 1 November 2018

"Invented by the ancient Greeks, catapults enabled armies to decimate large swaths of enemy forces and fortifications."


Summary

  • Catapult emplacements shoot rocks at long range but cannot shoot troops next to it. The projectile does splash damage over a wide area and is effective at destroying large numbers of enemy troops.
  • Moderate damage
  • Area attack
  • Medium-Long reload
  • Cannot attack adjacent units
  • Short stun time
  • Good range

Offensive Strategy

  • Ladder Invaders are good at destroying them.

Defensive Strategy

  • Guard with cross-bow and flame towers, then your catapult protects your short-ranged towers and your short-ranged towers protect your catapult.
Level Health Attack DPS Upgrade Cost Upgrade Time Age Required
1 2,925 Health 330 Damage 82 Damage 4,500 Wood 4h 30m Age 3
2 3,510 Health 378 Damage 94 Damage 15,000 Wood 16h Age 4
3 4,212 Health 392 Damage 98 Damage 160,000 Wood 3d Age 6
4 4,844 Health 500 Damage 125 Damage 580,000 Wood 5d 6h Age 7
5 5,450 Health 563 Damage 140 Damage 950,000 Wood 7d 12h Age 8
6 6,131 Health 633 Damage 158 Damage 2,750,000 Wood 8d Age 9
7 6,744 Health 697 Damage 174 Damage 3,200,000 Wood 10d Age 10


Buildings
Economy FarmSiloMillLumberyardQuarryStorehouseCathedralRoad
Fortification Archer TowerCrossbow TowerBallista TowerFlame TowerMusket TowerCatapult EmplacementTrebuchet EmplacementWatch SignalGuard HousePatrol PointCaltropsEngineer TrapFire TrapWall
Military Army CampBarracksCultural BarracksStableHall of HeroesEmbassyArchery RangeSiege WorkshopUniversity
Other Buildings KeepHonor