Age of Empires Castle Siege Wiki
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(Corrected Catapult 2-3 Upgrade Cost)
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{{PortableInfoBox
<gallery type="slideshow" widths="250" caption="Catapult Emplacement, Level 05">
 
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|imagenumber=7
Catapult emplacement level05.png
 
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|image1=Catapult emplacement level01.png
</gallery>
 
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|image2=Catapult emplacement level02.png
  +
|image3=Catapult emplacement level03.png
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|image4=Catapult emplacement level04.png
 
|image5=Catapult emplacement level05.png
  +
|image6=Catapult emplacement level06.png
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|image7=Catapult emplacement level07.png
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|buildingsize=1x1
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|age1=0
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|age2=0
  +
|age3=1
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|age4=1
  +
|age5=2
  +
|age6=2
  +
|age7=3
  +
|age8=3
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|age9=3
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|age10=3
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|type=Area Splash
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|speed=4s
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|range=1.5-6
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|preferredtarget=Any
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}}
   
 
<div style="text-align:justify; ">
 
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''"Invented by the ancient Greeks, catapults enabled armies to decimate large swaths of enemy forces and fortifications."''
The Catapult Emplacement is a defensive structure that fires rock from long-range. These projectiles do area damage and are very dangerous. Even though these are very deadly they have two weaknesses. First, they take a while to reload. Second, they cannot attack adjacent enemies.
 
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----
==General Assessment==
 
===Strengths===
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===Summary===
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*Catapult emplacements shoot rocks at long range but cannot shoot troops next to it. The projectile does splash damage over a wide area and is effective at destroying large numbers of enemy troops.
*High damage
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*Moderate damage
 
*Area attack
 
*Area attack
 
*Medium-Long reload
===Weaknesses===
 
*Long reload
 
 
*Cannot attack adjacent units
 
*Cannot attack adjacent units
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*Short stun time
==Tactics==
 
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*Good range
===Attack===
 
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----
*xxx
 
===Defense===
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===Offensive Strategy===
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*Ladder Invaders are good at destroying them.
*xxx
 
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----
==Statistics==
 
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===Defensive Strategy===
{| class="article-table" border="0" cellpadding="1" cellspacing="1"
 
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*Guard with cross-bow and flame towers, then your catapult protects your short-ranged towers and your short-ranged towers protect your catapult.
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</div>
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{{Clr}}
 
{|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
 
|-
 
|-
! scope="row" |Level
+
!scope="row"|Level
! scope="col" style="text-align:center;"|Health
+
!scope="col" style="text-align:center;"|Health
! scope="col" style="text-align:center;"|Attack
+
!scope="col" style="text-align:center;"|Attack
! scope="col" style="text-align:center;"|DPS
+
!scope="col" style="text-align:center;"|DPS
! scope="col" style="text-align:center;"|Upgrade Costs
+
!scope="col" style="text-align:center;"|Upgrade Cost
! scope="col" style="text-align:center;"|Upgrade Time
+
!scope="col" style="text-align:center;"|Upgrade Time
! scope="col" style="text-align:center;"|Required Age
+
!scope="col" style="text-align:center;"|Age Required
 
|-
 
|-
! scope="row" style="text-align:center;"|1
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!scope="row" style="text-align:center;"|1
  +
|2,925 {{Res|RES=Health}}
| style="text-align:right;"|2,925
 
  +
|330 {{Res|RES=Damage}}
| style="text-align:right;"|330
 
  +
|82 {{Res|RES=Damage}}
| style="text-align:right;"|82
 
  +
|4,500 {{Res|RES=Wood}}
| style="text-align:right;"|4,500 wood
 
  +
|4h 30m
| style="text-align:center;"|4h 30m
 
| style="text-align:center;"|3
+
|style="text-align: center;"|{{Res|RES=Age 3}}
 
|-
 
|-
! scope="row" style="text-align:center;"|2
+
!scope="row" style="text-align:center;"|2
  +
|3,510 {{Res|RES=Health}}
| style="text-align:right;"|3,510
 
  +
|378 {{Res|RES=Damage}}
| style="text-align:right;"|378
 
  +
|94 {{Res|RES=Damage}}
| style="text-align:right;"|94
 
  +
|15,000 {{Res|RES=Wood}}
| style="text-align:right;"|15,000 wood
 
  +
|16h
| style="text-align:center;"|16h
 
| style="text-align:center;"|4
+
|style="text-align: center;"|{{Res|RES=Age 4}}
 
|-
 
|-
! scope="row" style="text-align:center;"|3
+
!scope="row" style="text-align:center;"|3
  +
|4,212 {{Res|RES=Health}}
| style="text-align:right;"|4,212
 
  +
|392 {{Res|RES=Damage}}
| style="text-align:right;"|435
 
  +
|98 {{Res|RES=Damage}}
| style="text-align:right;"|108
 
  +
|160,000 {{Res|RES=Wood}}
| style="text-align:right;"|200,000 wood
 
  +
|3d
| style="text-align:center;"|3d
 
| style="text-align:center;"|6
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|style="text-align: center;"|{{Res|RES=Age 6}}
 
|-
 
|-
! scope="row" style="text-align:center;"|4
+
!scope="row" style="text-align:center;"|4
  +
|4,844 {{Res|RES=Health}}
| style="text-align:right;"|4,844
 
  +
|500 {{Res|RES=Damage}}
| style="text-align:right;"|500
 
  +
|125 {{Res|RES=Damage}}
| style="text-align:right;"|125
 
  +
|580,000 {{Res|RES=Wood}}
| style="text-align:right;"|640,000 wood
 
  +
|5d 6h
| style="text-align:center;"|5d 6h
 
| style="text-align:center;"|7
+
|style="text-align: center;"|{{Res|RES=Age 7}}
 
|-
 
|-
! scope="row" style="text-align:center;"|5
+
!scope="row" style="text-align:center;"|5
  +
|5,450 {{Res|RES=Health}}
| style="text-align:right;" |5,450
 
  +
|563 {{Res|RES=Damage}}
| style="text-align:right;" |563
 
  +
|140 {{Res|RES=Damage}}
| style="text-align:right;" |140
 
  +
|950,000 {{Res|RES=Wood}}
| style="text-align:right;" |950,000 wood
 
  +
|7d 12h
| style="text-align:center;" |7d 12h
 
| style="text-align:center;" |8
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|style="text-align: center;"|{{Res|RES=Age 8}}
 
|-
 
|-
! scope="row" style="text-align:center;" |6
+
!scope="row" style="text-align:center;"|6
  +
|6,131 {{Res|RES=Health}}
| style="text-align:right;" |6,131
 
  +
|633 {{Res|RES=Damage}}
| style="text-align:right;" |633
 
  +
|158 {{Res|RES=Damage}}
| style="text-align:right;" |158
 
  +
|2,750,000 {{Res|RES=Wood}}
| style="text-align:right;" |2,750,000 wood
 
  +
|8d
| style="text-align:center;" |8d
 
| style="text-align:center;" |9
+
|style="text-align: center;"|{{Res|RES=Age 9}}
  +
|-
 
!scope="row" style="text-align:center;"|7
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|6,744 {{Res|RES=Health}}
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|697 {{Res|RES=Damage}}
  +
|174 {{Res|RES=Damage}}
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|3,200,000 {{Res|RES=Wood}}
  +
|10d
 
|style="text-align: center;"|{{Res|RES=Age 10}}
 
|}
 
|}
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__NOTOC__
 
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  +
{{BuildingsMenu}}
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__NOTOC__ __NOEDITSECTION__
 
[[Category:Buildings]]
 
[[Category:Buildings]]
 
[[Category:Fortification]]
 
[[Category:Fortification]]

Latest revision as of 13:56, 1 November 2018

"Invented by the ancient Greeks, catapults enabled armies to decimate large swaths of enemy forces and fortifications."


Summary

  • Catapult emplacements shoot rocks at long range but cannot shoot troops next to it. The projectile does splash damage over a wide area and is effective at destroying large numbers of enemy troops.
  • Moderate damage
  • Area attack
  • Medium-Long reload
  • Cannot attack adjacent units
  • Short stun time
  • Good range

Offensive Strategy

  • Ladder Invaders are good at destroying them.

Defensive Strategy

  • Guard with cross-bow and flame towers, then your catapult protects your short-ranged towers and your short-ranged towers protect your catapult.
Level Health Attack DPS Upgrade Cost Upgrade Time Age Required
1 2,925 Health 330 Damage 82 Damage 4,500 Wood 4h 30m Age 3
2 3,510 Health 378 Damage 94 Damage 15,000 Wood 16h Age 4
3 4,212 Health 392 Damage 98 Damage 160,000 Wood 3d Age 6
4 4,844 Health 500 Damage 125 Damage 580,000 Wood 5d 6h Age 7
5 5,450 Health 563 Damage 140 Damage 950,000 Wood 7d 12h Age 8
6 6,131 Health 633 Damage 158 Damage 2,750,000 Wood 8d Age 9
7 6,744 Health 697 Damage 174 Damage 3,200,000 Wood 10d Age 10


Buildings
Economy FarmSiloMillLumberyardQuarryStorehouseCathedralRoad
Fortification Archer TowerCrossbow TowerBallista TowerFlame TowerMusket TowerCatapult EmplacementTrebuchet EmplacementWatch SignalGuard HousePatrol PointCaltropsEngineer TrapFire TrapWall
Military Army CampBarracksCultural BarracksStableHall of HeroesEmbassyArchery RangeSiege WorkshopUniversity
Other Buildings KeepHonor