FANDOM


(Statistics)
(Statistics)
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== Statistics ==
 
== Statistics ==
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
+
{| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1"
 
|-
 
|-
 
! scope="row"|Level
 
! scope="row"|Level
 
! scope="col" style="text-align:center;"|Health
 
! scope="col" style="text-align:center;"|Health
 
! scope="col" style="text-align:center;"|Attack
 
! scope="col" style="text-align:center;"|Attack
! scope="col" style="text-align:center;"|Recovery Time
+
! scope="col" style="text-align:center;" |DPS
! scope="col" style="text-align:center;"|Upgrade Costs
+
! scope="col" style="text-align:center;" |Recovery Time
! scope="col" style="text-align:center;"|Upgrade Time
+
! scope="col" style="text-align:center;" |Upgrade Costs
  +
! scope="col" style="text-align:center;" |Upgrade Time
 
|-
 
|-
! scope="row"|1
+
! scope="row" |1
| style="text-align:right;"|5,000
+
| style="text-align:right;" |5,000
| style="text-align:right;"|240
+
| style="text-align:right;" |240
  +
| style="text-align:right;" |240
 
| style="text-align:right;" | 20m
 
| style="text-align:right;" | 20m
| style="text-align:right;"| 250 pennants*
+
| style="text-align:right;" | 250 pennants*
 
| style="text-align:center;" | Instantaneously
 
| style="text-align:center;" | Instantaneously
 
|-
 
|-
! scope="row"|2
+
! scope="row" |2
| style="text-align:right;"|6,400
+
| style="text-align:right;" |6,400
| style="text-align:right;"|300
+
| style="text-align:right;" |300
  +
| style="text-align:right;" |300
 
| style="text-align:right;" | 1h 30m
 
| style="text-align:right;" | 1h 30m
 
| style="text-align:right;" | 1,250 pennants
 
| style="text-align:right;" | 1,250 pennants
| style="text-align:center;"| 12h
+
| style="text-align:center;" | 12h
 
|-
 
|-
! scope="row"|3
+
! scope="row" |3
| style="text-align:right;"|8,000
+
| style="text-align:right;" |8,000
| style="text-align:right;"|360
+
| style="text-align:right;" |360
  +
| style="text-align:right;" |
 
| style="text-align:right;" | 4h 30m
 
| style="text-align:right;" | 4h 30m
| style="text-align:right;"|  4,500 pennants
+
| style="text-align:right;" |  4,500 pennants
 
| style="text-align:center;" | 1d
 
| style="text-align:center;" | 1d
 
|-
 
|-
! scope="row"|4
+
! scope="row" |4
| style="text-align:right;"|9,200
+
| style="text-align:right;" |9,200
| style="text-align:right;"|415
+
| style="text-align:right;" |415
  +
| style="text-align:right;" |
 
| style="text-align:right;" | 6h
 
| style="text-align:right;" | 6h
| style="text-align:right;"| 7,500 pennants
+
| style="text-align:right;" | 7,500 pennants
 
| style="text-align:center;" | 2d
 
| style="text-align:center;" | 2d
 
|}
 
|}

Revision as of 14:24, June 9, 2015

Template:Hero Infobox Short description // Upgrade in <building>

General Assessment

Strengths

  • xxx

Weaknesses

  • xxx

Tactics

Attack

  • THE hero in age 4, use him to create hole in a wall and then rush in your army to take down the keep. Mostly victory guaranteed.(Can use ability multiple times once upgraded). Each level up gets an additional undermine. (Another wall piece can be destroyed.)

Defense

  • xxx

Statistics

Level Health Attack DPS Recovery Time Upgrade Costs Upgrade Time
1 5,000 240 240 20m 250 pennants* Instantaneously
2 6,400 300 300 1h 30m 1,250 pennants 12h
3 8,000 360 4h 30m  4,500 pennants 1d
4 9,200 415 6h 7,500 pennants 2d

* First level free for a Hero of your own Civilization.

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