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"Battering Ram (Level 1-2); Capped Ram (Level 3-4) & Siege Ram (Level 5-6): The earliest siege weapons were tree trunks held or suspended to be bashed against defensive gates."


Summary

  • Rams have a damage bonus against walls and gates. They are difficult to destroy but are vulnerable to ballistae and trebuchet emplacements.
  • Rams are basic siege units, unlocked from the Level 1 Siege Workshop.
  • Damage bonus against gates.
  • Very high health points.
  • Quite slow.
  • Attack valuable only against walls and gates.
  • Easily picked by Archer towers.

Offensive Strategy

  • Can be used to reveal engineer traps at a cost of two units without risking precious trebs.
  • Takes down a level 10 gate in merely 4 shots.(less than 3 seconds)
  • Can be used as a tanking units as it can absorb nearly 5 shots from a level 5 Canon tower or 4 shots from a level 3 treb emplacement.
  • Best used when tanking against catapult emplacements, it will take them forever to destroy one siege ram single handedly.

Defensive Strategy

  • Rams CAN NOT be used in defense.
Level Health Attack DPS Training Cost Training Time Upgrade Cost Upgrade Time Siege Workshop Level Required
1 6,200 Template:Health 255 Template:Attack Template:Attack 50 Template:Food 100s N/A N/A 1
2 8,000 Template:Health 295 Template:Attack Template:Attack 60 Template:Food 100s 2,400 Template:Wood 3h 1
3 10,500 Template:Health 355 Template:Attack 355 Template:Attack 80 Template:Food 130s 30,000 Template:Wood 1d 2
4 12,500 Template:Health 425 Template:Attack 425 Template:Attack 100 Template:Food 140s 100,000 Template:Wood 2d 4
5 15,000 Template:Health 510 Template:Attack 510 Template:Attack 120 Template:Food 150s 350,000 Template:Wood 3d 12h 5
6 18,000 Template:Health 612 Template:Attack 612 Template:Attack 120 Template:Food 160s 700,000 Template:Wood 3d 12h 6
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