"Battering Ram (Level 1-2); Capped Ram (Level 3-4) & Siege Ram (Level 5-6): The earliest siege weapons were tree trunks held or suspended to be bashed against defensive gates."
Summary
- Rams have a damage bonus against walls and gates. They are difficult to destroy but are vulnerable to ballistae and trebuchet emplacements.
- Rams are basic siege units, unlocked from the Level 1 Siege Workshop.
- Damage bonus against gates.
- Very high health points.
- Quite slow.
- Attack valuable only against walls and gates.
- Easily picked by Archer towers.
Offensive Strategy
- Can be used to reveal engineer traps at a cost of two units without risking precious trebs.
- Takes down a level 10 gate in merely 4 shots.(less than 3 seconds)
- Can be used as a tanking units as it can absorb nearly 5 shots from a level 5 Canon tower or 4 shots from a level 3 treb emplacement.
- Best used when tanking against catapult emplacements, it will take them forever to destroy one siege ram single handedly.
Defensive Strategy
- Rams CAN NOT be used in defense.
Trivia
- Increased movement speed by 25%. Increased Ram’s bonus damage against Gates by 100%. Increased HP by 20%. Reduced the range that rams will seek out gates, allowing them to be more reasonable in target selection. (Patch 1.11)
Level | Health | Attack | DPS | Training Cost | Training Time | Upgrade Cost | Upgrade Time | Siege Workshop Level Required |
---|---|---|---|---|---|---|---|---|
1 | 7,440 | 225 | 225 | 50 | 100s | N/A | N/A | 1 |
2 | 9,600 | 295 | 295 | 60 | 100s | 2,400 | 3h | 1 |
3 | 355 | 355 | 80 | 130s | 30,000 | 1d | 2 | |
4 | 425 | 425 | 100 | 140s | 100,000 | 2d | 4 | |
5 | 510 | 510 | 120 | 150s | 350,000 | 3d 12h | 5 | |
6 | 612 | 612 | 120 | 160s | 700,000 | 3d 12h | 6 |