"Battering Ram (Level 1-2); Capped Ram (Level 3-4) & Siege Ram (Level 5-6): The earliest siege weapons were tree trunks held or suspended to be bashed against defensive gates."
Rams have a damage bonus against walls and gates. They are difficult to destroy but are vulnerable to ballistae and trebuchet emplacements.
Rams are basic siege units, unlocked from the Level 1 Siege Workshop.
Damage bonus against gates.
Very high health points.
Attack valuable only against walls and gates.
Easily picked by Archer towers.
Can be used to reveal engineer traps at a cost of two units without risking precious trebs.
Takes down a level 10 gate in merely 4 shots.(less than 3 seconds)
Can be used as a tanking units as it can absorb nearly 5 shots from a level 5 Canon tower or 4 shots from a level 3 treb emplacement.
Best used when tanking against catapult emplacements, it will take them forever to destroy one siege ram single handedly.
Rams CAN NOT be used in defense.
Increased movement speed by 25%. Increased Ram’s bonus damage against Gates by 100%. Increased HP by 20%. Reduced the range that rams will seek out gates, allowing them to be more reasonable in target selection. (Patch 1.11)