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m (→‎Defensive Strategy: update template)
Tag: apiedit
m (→‎Defensive Strategy: clean up, replaced: ! → ! (6), | → | (38))
Tag: apiedit
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{{Clr}}
 
{{Clr}}
   
{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
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{|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
 
|-
 
|-
 
!scope="row"|Level
 
!scope="row"|Level
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!scope="col"|[[Siege Workshop]] Level Required
 
!scope="col"|[[Siege Workshop]] Level Required
 
|-
 
|-
! scope="row"|1
+
!scope="row"|1
|style="white-space: nowrap;"| 6,200 {{Res|RES=Health}}
+
|style="white-space: nowrap;"| 6,200 {{Res|RES=Health}}
|style="white-space: nowrap;"| 255 {{Res|RES=Damage}}
+
|style="white-space: nowrap;"| 255 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Res|RES=Damage}}
+
|style="white-space: nowrap;"| {{Res|RES=Damage}}
|style="white-space: nowrap;"| 50 {{Res|RES=Food}}
+
|style="white-space: nowrap;"| 50 {{Res|RES=Food}}
|style="white-space: nowrap;"| 100s
+
|style="white-space: nowrap;"|100s
|style="white-space: nowrap;"| N/A
+
|style="white-space: nowrap;"|N/A
|style="white-space: nowrap;"| N/A
+
|style="white-space: nowrap;"|N/A
 
|style="white-space: nowrap;"|1
 
|style="white-space: nowrap;"|1
 
|-
 
|-
! scope="row"|2
+
!scope="row"|2
|style="white-space: nowrap;"| 8,000 {{Res|RES=Health}}
+
|style="white-space: nowrap;"| 8,000 {{Res|RES=Health}}
|style="white-space: nowrap;"| 295 {{Res|RES=Damage}}
+
|style="white-space: nowrap;"| 295 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Res|RES=Damage}}
+
|style="white-space: nowrap;"| {{Res|RES=Damage}}
|style="white-space: nowrap;"| 60 {{Res|RES=Food}}
+
|style="white-space: nowrap;"| 60 {{Res|RES=Food}}
|style="white-space: nowrap;"| 100s
+
|style="white-space: nowrap;"|100s
|style="white-space: nowrap;"| 2,400 {{Res|RES=Wood}}
+
|style="white-space: nowrap;"| 2,400 {{Res|RES=Wood}}
 
|style="white-space: nowrap;"|3h
 
|style="white-space: nowrap;"|3h
 
|style="white-space: nowrap;"|1
 
|style="white-space: nowrap;"|1
 
|-
 
|-
! scope="row"|3
+
!scope="row"|3
|style="white-space: nowrap;"| 10,500 {{Res|RES=Health}}
+
|style="white-space: nowrap;"| 10,500 {{Res|RES=Health}}
|style="white-space: nowrap;"| 355 {{Res|RES=Damage}}
+
|style="white-space: nowrap;"| 355 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 355 {{Res|RES=Damage}}
+
|style="white-space: nowrap;"| 355 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 80 {{Res|RES=Food}}
+
|style="white-space: nowrap;"| 80 {{Res|RES=Food}}
|style="white-space: nowrap;"| 130s
+
|style="white-space: nowrap;"|130s
|style="white-space: nowrap;"| 30,000 {{Res|RES=Wood}}
+
|style="white-space: nowrap;"| 30,000 {{Res|RES=Wood}}
 
|style="white-space: nowrap;"|1d
 
|style="white-space: nowrap;"|1d
 
|style="white-space: nowrap;"|2
 
|style="white-space: nowrap;"|2
 
|-
 
|-
! scope="row"|4
+
!scope="row"|4
|style="white-space: nowrap;"| 12,500 {{Res|RES=Health}}
+
|style="white-space: nowrap;"| 12,500 {{Res|RES=Health}}
|style="white-space: nowrap;"| 425 {{Res|RES=Damage}}
+
|style="white-space: nowrap;"| 425 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 425 {{Res|RES=Damage}}
+
|style="white-space: nowrap;"| 425 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 100 {{Res|RES=Food}}
+
|style="white-space: nowrap;"| 100 {{Res|RES=Food}}
|style="white-space: nowrap;"| 140s
+
|style="white-space: nowrap;"|140s
|style="white-space: nowrap;"| 100,000 {{Res|RES=Wood}}
+
|style="white-space: nowrap;"| 100,000 {{Res|RES=Wood}}
 
|style="white-space: nowrap;"|2d
 
|style="white-space: nowrap;"|2d
 
|style="white-space: nowrap;"|4
 
|style="white-space: nowrap;"|4
 
|-
 
|-
! scope="row"|5
+
!scope="row"|5
|style="white-space: nowrap;"| 15,000 {{Res|RES=Health}}
+
|style="white-space: nowrap;"| 15,000 {{Res|RES=Health}}
|style="white-space: nowrap;"| 510 {{Res|RES=Damage}}
+
|style="white-space: nowrap;"| 510 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 510 {{Res|RES=Damage}}
+
|style="white-space: nowrap;"| 510 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 120 {{Res|RES=Food}}
+
|style="white-space: nowrap;"| 120 {{Res|RES=Food}}
|style="white-space: nowrap;"| 150s
+
|style="white-space: nowrap;"|150s
|style="white-space: nowrap;"| 350,000 {{Res|RES=Wood}}
+
|style="white-space: nowrap;"| 350,000 {{Res|RES=Wood}}
 
|style="white-space: nowrap;"|3d 12h
 
|style="white-space: nowrap;"|3d 12h
 
|style="white-space: nowrap;"|5
 
|style="white-space: nowrap;"|5
 
|-
 
|-
! scope="row"|6
+
!scope="row"|6
|style="white-space: nowrap;"| 18,000 {{Res|RES=Health}}
+
|style="white-space: nowrap;"| 18,000 {{Res|RES=Health}}
|style="white-space: nowrap;"| 612 {{Res|RES=Damage}}
+
|style="white-space: nowrap;"| 612 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 612 {{Res|RES=Damage}}
+
|style="white-space: nowrap;"| 612 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 120 {{Res|RES=Food}}
+
|style="white-space: nowrap;"| 120 {{Res|RES=Food}}
|style="white-space: nowrap;"| 160s
+
|style="white-space: nowrap;"|160s
|style="white-space: nowrap;"| 700,000 {{Res|RES=Wood}}
+
|style="white-space: nowrap;"| 700,000 {{Res|RES=Wood}}
 
|style="white-space: nowrap;"|3d 12h
 
|style="white-space: nowrap;"|3d 12h
 
|style="white-space: nowrap;"|6
 
|style="white-space: nowrap;"|6

Revision as of 02:11, 2 September 2015

"Battering Ram (Level 1-2); Capped Ram (Level 3-4) & Siege Ram (Level 5-6): The earliest siege weapons were tree trunks held or suspended to be bashed against defensive gates."


Summary

  • Rams have a damage bonus against walls and gates. They are difficult to destroy but are vulnerable to ballistae and trebuchet emplacements.
  • Rams are basic siege units, unlocked from the Level 1 Siege Workshop.
  • Damage bonus against gates.
  • Very high health points.
  • Quite slow.
  • Attack valuable only against walls and gates.
  • Easily picked by Archer towers.

Offensive Strategy

  • Can be used to reveal engineer traps at a cost of two units without risking precious trebs.
  • Takes down a level 10 gate in merely 4 shots.(less than 3 seconds)
  • Can be used as a tanking units as it can absorb nearly 5 shots from a level 5 Canon tower or 4 shots from a level 3 treb emplacement.
  • Best used when tanking against catapult emplacements, it will take them forever to destroy one siege ram single handedly.

Defensive Strategy

  • Rams CAN NOT be used in defense.
Level Health Attack DPS Training Cost Training Time Upgrade Cost Upgrade Time Siege Workshop Level Required
1 6,200 Health 255 Damage Damage 50 Food 100s N/A N/A 1
2 8,000 Health 295 Damage Damage 60 Food 100s 2,400 Wood 3h 1
3 10,500 Health 355 Damage 355 Damage 80 Food 130s 30,000 Wood 1d 2
4 12,500 Health 425 Damage 425 Damage 100 Food 140s 100,000 Wood 2d 4
5 15,000 Health 510 Damage 510 Damage 120 Food 150s 350,000 Wood 3d 12h 5
6 18,000 Health 612 Damage 612 Damage 120 Food 160s 700,000 Wood 3d 12h 6


Units
Heroes Richard the LionheartHenry VEdward the Black PrinceBelisariusJohn KourkouasNikephoros II PhokasCharles MartelCharlemagneJoan of ArcSviatoslav I of KievRurikAlexander NevskyTariq ibn ZiyadMaslama ibn Abd al-MalikSaladinHermann von SalzaConrad the ElderWinrich von Kniprode
Common Units SpearmanInfantryRaiderLadder InvaderCrossbowmanArcherCavalryGrenadierBattering RamSiege TowerOnagerTrebuchet
Cultural Units LongbowmanCheirosiphonKnight TemplarRaiders of MuscovyMamlukTeutonic Knight