m (→Defensive Strategy: update template) Tag: apiedit |
m (→Defensive Strategy: clean up, replaced: ! → ! (6), | → | (38)) Tag: apiedit |
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!scope="row"|Level |
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!scope="col"|[[Siege Workshop]] Level Required |
!scope="col"|[[Siege Workshop]] Level Required |
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− | ! |
+ | !scope="row"|1 |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 6,200 {{Res|RES=Health}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 255 {{Res|RES=Damage}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| {{Res|RES=Damage}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 50 {{Res|RES=Food}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|100s |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|N/A |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|N/A |
|style="white-space: nowrap;"|1 |
|style="white-space: nowrap;"|1 |
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− | ! |
+ | !scope="row"|2 |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 8,000 {{Res|RES=Health}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 295 {{Res|RES=Damage}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| {{Res|RES=Damage}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 60 {{Res|RES=Food}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|100s |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 2,400 {{Res|RES=Wood}} |
|style="white-space: nowrap;"|3h |
|style="white-space: nowrap;"|3h |
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|style="white-space: nowrap;"|1 |
|style="white-space: nowrap;"|1 |
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− | ! |
+ | !scope="row"|3 |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 10,500 {{Res|RES=Health}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 355 {{Res|RES=Damage}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 355 {{Res|RES=Damage}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 80 {{Res|RES=Food}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|130s |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 30,000 {{Res|RES=Wood}} |
|style="white-space: nowrap;"|1d |
|style="white-space: nowrap;"|1d |
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|style="white-space: nowrap;"|2 |
|style="white-space: nowrap;"|2 |
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− | ! |
+ | !scope="row"|4 |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 12,500 {{Res|RES=Health}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 425 {{Res|RES=Damage}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 425 {{Res|RES=Damage}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 100 {{Res|RES=Food}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|140s |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 100,000 {{Res|RES=Wood}} |
|style="white-space: nowrap;"|2d |
|style="white-space: nowrap;"|2d |
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|style="white-space: nowrap;"|4 |
|style="white-space: nowrap;"|4 |
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− | ! |
+ | !scope="row"|5 |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 15,000 {{Res|RES=Health}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 510 {{Res|RES=Damage}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 510 {{Res|RES=Damage}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 120 {{Res|RES=Food}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|150s |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 350,000 {{Res|RES=Wood}} |
|style="white-space: nowrap;"|3d 12h |
|style="white-space: nowrap;"|3d 12h |
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|style="white-space: nowrap;"|5 |
|style="white-space: nowrap;"|5 |
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|- |
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− | ! |
+ | !scope="row"|6 |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 18,000 {{Res|RES=Health}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 612 {{Res|RES=Damage}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 612 {{Res|RES=Damage}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 120 {{Res|RES=Food}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|160s |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 700,000 {{Res|RES=Wood}} |
|style="white-space: nowrap;"|3d 12h |
|style="white-space: nowrap;"|3d 12h |
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|style="white-space: nowrap;"|6 |
|style="white-space: nowrap;"|6 |
Revision as of 02:11, 2 September 2015
"Battering Ram (Level 1-2); Capped Ram (Level 3-4) & Siege Ram (Level 5-6): The earliest siege weapons were tree trunks held or suspended to be bashed against defensive gates."
Summary
- Rams have a damage bonus against walls and gates. They are difficult to destroy but are vulnerable to ballistae and trebuchet emplacements.
- Rams are basic siege units, unlocked from the Level 1 Siege Workshop.
- Damage bonus against gates.
- Very high health points.
- Quite slow.
- Attack valuable only against walls and gates.
- Easily picked by Archer towers.
Offensive Strategy
- Can be used to reveal engineer traps at a cost of two units without risking precious trebs.
- Takes down a level 10 gate in merely 4 shots.(less than 3 seconds)
- Can be used as a tanking units as it can absorb nearly 5 shots from a level 5 Canon tower or 4 shots from a level 3 treb emplacement.
- Best used when tanking against catapult emplacements, it will take them forever to destroy one siege ram single handedly.
Defensive Strategy
- Rams CAN NOT be used in defense.
Level | Health | Attack | DPS | Training Cost | Training Time | Upgrade Cost | Upgrade Time | Siege Workshop Level Required |
---|---|---|---|---|---|---|---|---|
1 | 6,200 | 255 | 50 | 100s | N/A | N/A | 1 | |
2 | 8,000 | 295 | 60 | 100s | 2,400 | 3h | 1 | |
3 | 10,500 | 355 | 355 | 80 | 130s | 30,000 | 1d | 2 |
4 | 12,500 | 425 | 425 | 100 | 140s | 100,000 | 2d | 4 |
5 | 15,000 | 510 | 510 | 120 | 150s | 350,000 | 3d 12h | 5 |
6 | 18,000 | 612 | 612 | 120 | 160s | 700,000 | 3d 12h | 6 |