m (→Defensive Strategy: clean up, replaced: ! → ! (6), | → | (38)) Tag: apiedit |
(Summary.) Tags: Visual edit apiedit |
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(18 intermediate revisions by 11 users not shown) | |||
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{{Template:PortableInfoBox |
{{Template:PortableInfoBox |
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|imagenumber = 3 |
|imagenumber = 3 |
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− | |tab1 = |
+ | |tab1 = 2-1 |
− | |tab2 = |
+ | |tab2 = 4-3 |
− | |tab3 = |
+ | |tab3 = 8-5 |
|image1 = Ram_level01.png |
|image1 = Ram_level01.png |
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|image2 = Ram_level03.png |
|image2 = Ram_level03.png |
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|type = --- |
|type = --- |
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|speed = --- |
|speed = --- |
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− | | |
+ | |movementspeed = Slow |
|range = --- |
|range = --- |
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}} |
}} |
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⚫ | |||
− | <div style="text-align:justify; "> |
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⚫ | |||
---- |
---- |
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===Summary=== |
===Summary=== |
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− | *Rams have a damage bonus against walls and gates. They are difficult to destroy but are vulnerable to ballistae and trebuchet emplacements. |
+ | *Rams have a damage bonus against walls({{Res|RES = Damage}}*2) and gates({{Res|RES = Damage}}*12). They are difficult to destroy but are vulnerable to ballistae and trebuchet emplacements. |
*Rams are basic siege units, unlocked from the Level 1 Siege Workshop. |
*Rams are basic siege units, unlocked from the Level 1 Siege Workshop. |
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*Damage bonus against gates. |
*Damage bonus against gates. |
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*Very high health points. |
*Very high health points. |
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*Quite slow. |
*Quite slow. |
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− | *Attack valuable only against walls and gates. |
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*Easily picked by Archer towers. |
*Easily picked by Archer towers. |
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+ | *Far higher health and damage than onagers. |
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---- |
---- |
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===Offensive Strategy=== |
===Offensive Strategy=== |
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===Defensive Strategy=== |
===Defensive Strategy=== |
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*Rams '''CAN NOT''' be used in defense. |
*Rams '''CAN NOT''' be used in defense. |
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+ | ---- |
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− | </div> |
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+ | ===Trivia=== |
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+ | *Increased movement speed by 25%. Increased Ram’s bonus damage against Gates by 100%. Increased HP by 20%. Reduced the range that rams will seek out gates, allowing them to be more reasonable in target selection. (Patch 1.11) |
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{{Clr}} |
{{Clr}} |
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|- |
|- |
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!scope="row"|1 |
!scope="row"|1 |
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− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 7,440 {{Res|RES=Health}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 225 {{Res|RES=Damage}} |
− | |style="white-space: nowrap;"| {{Res|RES=Damage}} |
+ | |style="white-space: nowrap;"| 225 {{Res|RES=Damage}} |
|style="white-space: nowrap;"| 50 {{Res|RES=Food}} |
|style="white-space: nowrap;"| 50 {{Res|RES=Food}} |
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|style="white-space: nowrap;"|100s |
|style="white-space: nowrap;"|100s |
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|- |
|- |
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!scope="row"|2 |
!scope="row"|2 |
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− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 9,600 {{Res|RES=Health}} |
⚫ | |||
|style="white-space: nowrap;"| 295 {{Res|RES=Damage}} |
|style="white-space: nowrap;"| 295 {{Res|RES=Damage}} |
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⚫ | |||
|style="white-space: nowrap;"| 60 {{Res|RES=Food}} |
|style="white-space: nowrap;"| 60 {{Res|RES=Food}} |
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|style="white-space: nowrap;"|100s |
|style="white-space: nowrap;"|100s |
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|- |
|- |
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!scope="row"|3 |
!scope="row"|3 |
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− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 12,600 {{Res|RES=Health}} |
|style="white-space: nowrap;"| 355 {{Res|RES=Damage}} |
|style="white-space: nowrap;"| 355 {{Res|RES=Damage}} |
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|style="white-space: nowrap;"| 355 {{Res|RES=Damage}} |
|style="white-space: nowrap;"| 355 {{Res|RES=Damage}} |
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|- |
|- |
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!scope="row"|4 |
!scope="row"|4 |
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− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 15,000{{Res|RES=Health}} |
|style="white-space: nowrap;"| 425 {{Res|RES=Damage}} |
|style="white-space: nowrap;"| 425 {{Res|RES=Damage}} |
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|style="white-space: nowrap;"| 425 {{Res|RES=Damage}} |
|style="white-space: nowrap;"| 425 {{Res|RES=Damage}} |
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Line 94: | Line 95: | ||
|- |
|- |
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!scope="row"|5 |
!scope="row"|5 |
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− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"| 19,500 {{Res|RES=Health}} |
|style="white-space: nowrap;"| 510 {{Res|RES=Damage}} |
|style="white-space: nowrap;"| 510 {{Res|RES=Damage}} |
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|style="white-space: nowrap;"| 510 {{Res|RES=Damage}} |
|style="white-space: nowrap;"| 510 {{Res|RES=Damage}} |
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|- |
|- |
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!scope="row"|6 |
!scope="row"|6 |
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− | |style="white-space: nowrap;"| |
+ | | style="white-space: nowrap;" | 23,400 {{Res|RES=Health}} |
|style="white-space: nowrap;"| 612 {{Res|RES=Damage}} |
|style="white-space: nowrap;"| 612 {{Res|RES=Damage}} |
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|style="white-space: nowrap;"| 612 {{Res|RES=Damage}} |
|style="white-space: nowrap;"| 612 {{Res|RES=Damage}} |
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Line 110: | Line 111: | ||
|style="white-space: nowrap;"|160s |
|style="white-space: nowrap;"|160s |
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|style="white-space: nowrap;"| 700,000 {{Res|RES=Wood}} |
|style="white-space: nowrap;"| 700,000 {{Res|RES=Wood}} |
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− | |style="white-space: nowrap;" |
+ | | style="white-space: nowrap;" |5d |
|style="white-space: nowrap;"|6 |
|style="white-space: nowrap;"|6 |
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+ | |- |
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+ | !scope="row"|7 |
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+ | | style="white-space: nowrap;" | 28,000 {{Res|RES=Health}} |
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+ | |style="white-space: nowrap;"| 735 {{Res|RES=Damage}} |
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+ | |style="white-space: nowrap;"| 735 {{Res|RES=Damage}} |
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+ | |style="white-space: nowrap;"| 140 {{Res|RES=Food}} |
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+ | |style="white-space: nowrap;"|170s |
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+ | |style="white-space: nowrap;"| 1,650,000 {{Res|RES=Wood}} |
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+ | |style="white-space: nowrap;"|7d |
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+ | |style="white-space: nowrap;"|7 |
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+ | |- |
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+ | !8 |
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+ | |30,800 {{Res|RES=Health}} |
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+ | |809 {{Res|RES=Damage}} |
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+ | |809 {{Res|RES=Damage}} |
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+ | |{{Res|RES=Food}} |
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+ | |180s |
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+ | |2,800,000 {{Res|RES=Wood}} |
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+ | |10d |
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+ | |8 |
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|} |
|} |
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Latest revision as of 08:37, 23 July 2017
"Battering Ram (Level 1-2); Capped Ram (Level 3-4) & Siege Ram (Level 5-8): The earliest siege weapons were tree trunks held or suspended to be bashed against defensive gates."
Summary
- Rams have a damage bonus against walls(*2) and gates(*12). They are difficult to destroy but are vulnerable to ballistae and trebuchet emplacements.
- Rams are basic siege units, unlocked from the Level 1 Siege Workshop.
- Damage bonus against gates.
- Very high health points.
- Quite slow.
- Easily picked by Archer towers.
- Far higher health and damage than onagers.
Offensive Strategy
- Can be used to reveal engineer traps at a cost of two units without risking precious trebs.
- Takes down a level 10 gate in merely 4 shots.(less than 3 seconds)
- Can be used as a tanking units as it can absorb nearly 5 shots from a level 5 Canon tower or 4 shots from a level 3 treb emplacement.
- Best used when tanking against catapult emplacements, it will take them forever to destroy one siege ram single handedly.
Defensive Strategy
- Rams CAN NOT be used in defense.
Trivia
- Increased movement speed by 25%. Increased Ram’s bonus damage against Gates by 100%. Increased HP by 20%. Reduced the range that rams will seek out gates, allowing them to be more reasonable in target selection. (Patch 1.11)
Level | Health | Attack | DPS | Training Cost | Training Time | Upgrade Cost | Upgrade Time | Siege Workshop Level Required |
---|---|---|---|---|---|---|---|---|
1 | 7,440 | 225 | 225 | 50 | 100s | N/A | N/A | 1 |
2 | 9,600 | 295 | 295 | 60 | 100s | 2,400 | 3h | 1 |
3 | 12,600 | 355 | 355 | 80 | 130s | 30,000 | 1d | 2 |
4 | 15,000 | 425 | 425 | 100 | 140s | 100,000 | 2d | 4 |
5 | 19,500 | 510 | 510 | 120 | 150s | 350,000 | 3d 12h | 5 |
6 | 23,400 | 612 | 612 | 120 | 160s | 700,000 | 5d | 6 |
7 | 28,000 | 735 | 735 | 140 | 170s | 1,650,000 | 7d | 7 |
8 | 30,800 | 809 | 809 | 180s | 2,800,000 | 10d | 8 |