No edit summary Tag: rte-wysiwyg |
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+ | {{Template:PortableInfoBox |
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− | {{Unit Infobox|name = Ram|image = Ram_level03.png|imagecaption = Level 3|building = Siege Workshop|type1 = Siege Weapon|squad_size = 1|speed = Slow|radius1 = Melee|PreferredTarget = Gate|CampSpace = 2}} |
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+ | |imagenumber = 3 |
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− | Rams are basic siege units, unlocked from the Level 1 Siege Workshop. They take up 2 army camp space. The preferred target of Rams are Gates and they get bonus damage against Gates and Walls. |
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+ | |tab1 = 2-1 |
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+ | |tab2 = 4-3 |
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+ | |tab3 = 8-5 |
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+ | |image1 = Ram_level01.png |
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+ | |image2 = Ram_level03.png |
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+ | |image3 = Ram_level05.png |
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+ | |building = [[Siege Workshop]] |
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+ | |armycampspace = 2 |
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+ | |unitspersquad = 1 |
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+ | |preferredtarget = Gates |
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+ | |type = --- |
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+ | |speed = --- |
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+ | |movementspeed = Slow |
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+ | |range = --- |
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+ | }} |
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+ | <p style="text-align:justify;">''"Battering Ram (Level 1-2); Capped Ram (Level 3-4) & Siege Ram (Level 5-8): The earliest siege weapons were tree trunks held or suspended to be bashed against defensive gates."''</p> |
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− | Rams are also known as Battering Rams, Capped Rams and Siege Rams depending on the upgrade level. |
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+ | ---- |
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− | ==General Assessment== |
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− | === |
+ | ===Summary=== |
+ | *Rams have a damage bonus against walls({{Res|RES = Damage}}*2) and gates({{Res|RES = Damage}}*12). They are difficult to destroy but are vulnerable to ballistae and trebuchet emplacements. |
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+ | *Rams are basic siege units, unlocked from the Level 1 Siege Workshop. |
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*Damage bonus against gates. |
*Damage bonus against gates. |
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*Very high health points. |
*Very high health points. |
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− | ===Weaknesses=== |
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*Quite slow. |
*Quite slow. |
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− | *Attack valuable only against walls and gates. |
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*Easily picked by Archer towers. |
*Easily picked by Archer towers. |
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+ | *Far higher health and damage than onagers. |
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− | |||
+ | ---- |
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− | ==Tactics== |
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− | === |
+ | ===Offensive Strategy=== |
*Can be used to reveal engineer traps at a cost of two units without risking precious trebs. |
*Can be used to reveal engineer traps at a cost of two units without risking precious trebs. |
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*Takes down a level 10 gate in merely 4 shots.(less than 3 seconds) |
*Takes down a level 10 gate in merely 4 shots.(less than 3 seconds) |
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*Can be used as a tanking units as it can absorb nearly 5 shots from a level 5 Canon tower or 4 shots from a level 3 treb emplacement. |
*Can be used as a tanking units as it can absorb nearly 5 shots from a level 5 Canon tower or 4 shots from a level 3 treb emplacement. |
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*Best used when tanking against catapult emplacements, it will take them forever to destroy one siege ram single handedly. |
*Best used when tanking against catapult emplacements, it will take them forever to destroy one siege ram single handedly. |
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+ | ---- |
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⚫ | |||
+ | ===Defensive Strategy=== |
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− | * |
+ | *Rams '''CAN NOT''' be used in defense. |
+ | ---- |
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⚫ | |||
+ | *Increased movement speed by 25%. Increased Ram’s bonus damage against Gates by 100%. Increased HP by 20%. Reduced the range that rams will seek out gates, allowing them to be more reasonable in target selection. (Patch 1.11) |
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+ | {{Clr}} |
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− | == Statistics == |
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+ | |||
− | {| border="0" cellpadding="1" cellspacing="1" |
+ | {|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;" |
|- |
|- |
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− | ! |
+ | !scope="row"|Level |
− | ! |
+ | !scope="col"|Health |
− | ! |
+ | !scope="col"|Attack |
− | ! |
+ | !scope="col"|DPS |
− | ! |
+ | !scope="col"|Training Cost |
− | ! |
+ | !scope="col"|Training Time |
− | ! |
+ | !scope="col"|Upgrade Cost |
− | ! |
+ | !scope="col"|Upgrade Time |
− | ! |
+ | !scope="col"|[[Siege Workshop]] Level Required |
|- |
|- |
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− | ! |
+ | !scope="row"|1 |
− | | |
+ | |style="white-space: nowrap;"| 7,440 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 225 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 225 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 50 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|100s |
− | | |
+ | |style="white-space: nowrap;"|N/A |
− | | |
+ | |style="white-space: nowrap;"|N/A |
− | | |
+ | |style="white-space: nowrap;"|1 |
|- |
|- |
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− | ! |
+ | !scope="row"|2 |
− | | |
+ | |style="white-space: nowrap;"| 9,600 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 295 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 295 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 60 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|100s |
− | | |
+ | |style="white-space: nowrap;"| 2,400 {{Res|RES=Wood}} |
− | | |
+ | |style="white-space: nowrap;"|3h |
− | | |
+ | |style="white-space: nowrap;"|1 |
|- |
|- |
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− | ! |
+ | !scope="row"|3 |
− | | |
+ | |style="white-space: nowrap;"| 12,600 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 355 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 355 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 80 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|130s |
− | | |
+ | |style="white-space: nowrap;"| 30,000 {{Res|RES=Wood}} |
− | | |
+ | |style="white-space: nowrap;"|1d |
− | | |
+ | |style="white-space: nowrap;"|2 |
|- |
|- |
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− | ! |
+ | !scope="row"|4 |
− | | |
+ | |style="white-space: nowrap;"| 15,000{{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 425 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 425 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 100 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|140s |
− | | |
+ | |style="white-space: nowrap;"| 100,000 {{Res|RES=Wood}} |
− | | |
+ | |style="white-space: nowrap;"|2d |
− | | |
+ | |style="white-space: nowrap;"|4 |
|- |
|- |
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− | ! |
+ | !scope="row"|5 |
− | | |
+ | |style="white-space: nowrap;"| 19,500 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 510 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 510 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 120 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|150s |
− | | |
+ | |style="white-space: nowrap;"| 350,000 {{Res|RES=Wood}} |
− | | |
+ | |style="white-space: nowrap;"|3d 12h |
− | | |
+ | |style="white-space: nowrap;"|5 |
|- |
|- |
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− | ! |
+ | !scope="row"|6 |
− | | style=" |
+ | | style="white-space: nowrap;" | 23,400 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 612 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 612 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 120 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|160s |
− | | |
+ | |style="white-space: nowrap;"| 700,000 {{Res|RES=Wood}} |
− | | style=" |
+ | | style="white-space: nowrap;" |5d |
− | | |
+ | |style="white-space: nowrap;"|6 |
+ | |- |
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+ | !scope="row"|7 |
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+ | | style="white-space: nowrap;" | 28,000 {{Res|RES=Health}} |
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+ | |style="white-space: nowrap;"| 735 {{Res|RES=Damage}} |
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+ | |style="white-space: nowrap;"| 735 {{Res|RES=Damage}} |
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+ | |style="white-space: nowrap;"| 140 {{Res|RES=Food}} |
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+ | |style="white-space: nowrap;"|170s |
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+ | |style="white-space: nowrap;"| 1,650,000 {{Res|RES=Wood}} |
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+ | |style="white-space: nowrap;"|7d |
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+ | |style="white-space: nowrap;"|7 |
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+ | |- |
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+ | !8 |
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+ | |30,800 {{Res|RES=Health}} |
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+ | |809 {{Res|RES=Damage}} |
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+ | |809 {{Res|RES=Damage}} |
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+ | |{{Res|RES=Food}} |
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+ | |180s |
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+ | |2,800,000 {{Res|RES=Wood}} |
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+ | |10d |
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+ | |8 |
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|} |
|} |
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+ | |||
− | __NOTOC__ |
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+ | |||
+ | {{UnitsMenu}} |
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+ | __NOTOC____NOEDITSECTION__ |
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[[Category:Units]] |
[[Category:Units]] |
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[[Category:Common Units]] |
[[Category:Common Units]] |
Latest revision as of 08:37, 23 July 2017
"Battering Ram (Level 1-2); Capped Ram (Level 3-4) & Siege Ram (Level 5-8): The earliest siege weapons were tree trunks held or suspended to be bashed against defensive gates."
Summary
- Rams have a damage bonus against walls(*2) and gates(*12). They are difficult to destroy but are vulnerable to ballistae and trebuchet emplacements.
- Rams are basic siege units, unlocked from the Level 1 Siege Workshop.
- Damage bonus against gates.
- Very high health points.
- Quite slow.
- Easily picked by Archer towers.
- Far higher health and damage than onagers.
Offensive Strategy
- Can be used to reveal engineer traps at a cost of two units without risking precious trebs.
- Takes down a level 10 gate in merely 4 shots.(less than 3 seconds)
- Can be used as a tanking units as it can absorb nearly 5 shots from a level 5 Canon tower or 4 shots from a level 3 treb emplacement.
- Best used when tanking against catapult emplacements, it will take them forever to destroy one siege ram single handedly.
Defensive Strategy
- Rams CAN NOT be used in defense.
Trivia
- Increased movement speed by 25%. Increased Ram’s bonus damage against Gates by 100%. Increased HP by 20%. Reduced the range that rams will seek out gates, allowing them to be more reasonable in target selection. (Patch 1.11)
Level | Health | Attack | DPS | Training Cost | Training Time | Upgrade Cost | Upgrade Time | Siege Workshop Level Required |
---|---|---|---|---|---|---|---|---|
1 | 7,440 | 225 | 225 | 50 | 100s | N/A | N/A | 1 |
2 | 9,600 | 295 | 295 | 60 | 100s | 2,400 | 3h | 1 |
3 | 12,600 | 355 | 355 | 80 | 130s | 30,000 | 1d | 2 |
4 | 15,000 | 425 | 425 | 100 | 140s | 100,000 | 2d | 4 |
5 | 19,500 | 510 | 510 | 120 | 150s | 350,000 | 3d 12h | 5 |
6 | 23,400 | 612 | 612 | 120 | 160s | 700,000 | 5d | 6 |
7 | 28,000 | 735 | 735 | 140 | 170s | 1,650,000 | 7d | 7 |
8 | 30,800 | 809 | 809 | 180s | 2,800,000 | 10d | 8 |