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| style="text-align:right;"| 120 food |
| style="text-align:right;"| 120 food |
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| style="text-align:right;"| 160 sec |
| style="text-align:right;"| 160 sec |
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− | | style="text-align:right;"| |
+ | | style="text-align:right;" | 700,000 wood |
| style="text-align:center;"| 3d 12h |
| style="text-align:center;"| 3d 12h |
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| style="text-align:center;"|6 |
| style="text-align:center;"|6 |
Revision as of 10:52, 5 May 2015
Template:Unit Infobox Battering Rams are basic siege units, unlocked from the Level 1 Siege Workshop. They take up 2 army camp space. The preferred target of Battering Rams are Gates and they get bonus damage against Gates and Walls.
Battering Rams are also known as Capped Rams and Siege Rams depending on the upgrade level.
General Assessment
Strengths
- Damage bonus against gates.
- Very high health points.
Weaknesses
- Quite slow.
- Attack valuable only against walls and gates.
- Easily picked by Archer towers.
Tactics
Attack
- Can be used to reveal engineer traps at a cost of two units without risking precious trebs.
- Takes down a level 10 gate in merely 4 shots.(less than 3 seconds)
- Can be used as a tanking units as it can absorb nearly 5 shots from a level 5 Canon tower or 4 shots from a level 3 treb emplacement.
- Best used when tanking against catapult emplacements, it will take them forever to destroy one siege ram single handedly.
Defense
- Cannot be used in defense.
Statistics
Level | Health | Attack | DPS | Training Costs | Training Time | Upgrade Costs | Upgrade Time | Required Siege Workshop |
---|---|---|---|---|---|---|---|---|
1 Battering Ram | 6200 | 225 | 50 food | 100 sec | free | instantaneous | 1 | |
2 Battering Ram | 8000 | 295 | 60 food | 100 sec | 2400 wood | 3h | 1 | |
3 Capped Ram | 10,500 | 355 | 80 food | 130 sec | 30,000 wood | 1d | 2 | |
4 Capped Ram | 12,500 | 425 | 100 food | 140 sec | 100,000 wood | 2d | 4 | |
5 Siege Ram | 15,000 | 510 | 120 food | 150 sec | 350,000 wood | 3d 12h | 5 | |
6 Siege Ram | 18,000 | 602 | 120 food | 160 sec | 700,000 wood | 3d 12h | 6 |