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(Weaknesses)
(Summary.)
 
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{{Unit Infobox|name = Ram|image = Ram04.jpg|imagecaption = Level 4|building = Siege Workshop|type1 = Siege Weapon|squad_size = 1|speed = Slow|radius1 = Melee|PreferredTarget = Gate|CampSpace = 2}}
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{{Template:PortableInfoBox
Battering Rams are basic siege units, unlocked from the Level 1 Siege Workshop. They take up 2 army camp space. The preferred target of Battering Rams are Gates and they get bonus damage against Gates and Walls.
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|imagenumber = 3
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|tab1 = 2-1
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|tab2 = 4-3
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|tab3 = 8-5
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|image1 = Ram_level01.png
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|image2 = Ram_level03.png
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|image3 = Ram_level05.png
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|building = [[Siege Workshop]]
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|armycampspace = 2
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|unitspersquad = 1
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|preferredtarget = Gates
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|type = ---
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|speed = ---
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|movementspeed = Slow
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|range = ---
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}}
   
Battering Rams are also known as Capped Rams and Siege Rams depending on the upgrade level.
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<p style="text-align:justify;">''"Battering Ram (Level 1-2); Capped Ram (Level 3-4) & Siege Ram (Level 5-8): The earliest siege weapons were tree trunks held or suspended to be bashed against defensive gates."''</p>
==General Assessment==
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----
===Strengths===
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===Summary===
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*Rams have a damage bonus against walls({{Res|RES = Damage}}*2) and gates({{Res|RES = Damage}}*12). They are difficult to destroy but are vulnerable to ballistae and trebuchet emplacements.
  +
*Rams are basic siege units, unlocked from the Level 1 Siege Workshop.
 
*Damage bonus against gates.
 
*Damage bonus against gates.
 
*Very high health points.
 
*Very high health points.
===Weaknesses===
 
 
*Quite slow.
 
*Quite slow.
*Attack valuable only against walls and gates.
 
 
*Easily picked by Archer towers.
 
*Easily picked by Archer towers.
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*Far higher health and damage than onagers.
==Tactics==
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----
===Attack===
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===Offensive Strategy===
 
*Can be used to reveal engineer traps at a cost of two units without risking precious trebs.
 
*Can be used to reveal engineer traps at a cost of two units without risking precious trebs.
 
*Takes down a level 10 gate in merely 4 shots.(less than 3 seconds)
 
*Takes down a level 10 gate in merely 4 shots.(less than 3 seconds)
 
*Can be used as a tanking units as it can absorb nearly 5 shots from a level 5 Canon tower or 4 shots from a level 3 treb emplacement.
 
*Can be used as a tanking units as it can absorb nearly 5 shots from a level 5 Canon tower or 4 shots from a level 3 treb emplacement.
 
*Best used when tanking against catapult emplacements, it will take them forever to destroy one siege ram single handedly.
 
*Best used when tanking against catapult emplacements, it will take them forever to destroy one siege ram single handedly.
===Defense===
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----
*Cannot be used in defense.
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===Defensive Strategy===
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*Rams '''CAN NOT''' be used in defense.
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----
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===Trivia===
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*Increased movement speed by 25%. Increased Ram’s bonus damage against Gates by 100%. Increased HP by 20%. Reduced the range that rams will seek out gates, allowing them to be more reasonable in target selection. (Patch 1.11)
   
== Statistics ==
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{{Clr}}
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
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{|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
 
|-
 
|-
! scope="row"|Level
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!scope="row"|Level
! scope="col" style="text-align:center;"|Health
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!scope="col"|Health
! scope="col" style="text-align:center;"|Attack
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!scope="col"|Attack
! scope="col" style="text-align:center;"|Training Costs
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!scope="col"|DPS
! scope="col" style="text-align:center;"|Training Time
+
!scope="col"|Training Cost
! scope="col" style="text-align:center;"|Upgrade Costs
+
!scope="col"|Training Time
! scope="col" style="text-align:center;"|Upgrade Time
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!scope="col"|Upgrade Cost
! scope="col" style="text-align:center;"|<span style="font-weight:bold;">Required </span>[[Siege Workshop]]
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!scope="col"|Upgrade Time
  +
!scope="col"|[[Siege Workshop]] Level Required
 
|-
 
|-
! scope="row"|1 Battering Ram
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!scope="row"|1
| style="text-align:right;"|6200
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|style="white-space: nowrap;"| 7,440 {{Res|RES=Health}}
| style="text-align:right;"|225
+
|style="white-space: nowrap;"| 225 {{Res|RES=Damage}}
| style="text-align:right;"|50 food
+
|style="white-space: nowrap;"| 225 {{Res|RES=Damage}}
| style="text-align:right;"|100 sec
+
|style="white-space: nowrap;"| 50 {{Res|RES=Food}}
| style="text-align:right;" | free
+
|style="white-space: nowrap;"|100s
| style="text-align:center;"| instantaneous
+
|style="white-space: nowrap;"|N/A
| style="text-align:center;"|1
+
|style="white-space: nowrap;"|N/A
  +
|style="white-space: nowrap;"|1
 
|-
 
|-
! scope="row"|2 Battering Ram
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!scope="row"|2
| style="text-align:right;"| 8000
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|style="white-space: nowrap;"| 9,600 {{Res|RES=Health}}
| style="text-align:right;"| 295
+
|style="white-space: nowrap;"| 295 {{Res|RES=Damage}}
| style="text-align:right;"| 60 food
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|style="white-space: nowrap;"| 295 {{Res|RES=Damage}}
| style="text-align:right;"|100 sec
+
|style="white-space: nowrap;"| 60 {{Res|RES=Food}}
| style="text-align:right;" |2400 wood
+
|style="white-space: nowrap;"|100s
| style="text-align:center;"| 3h
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|style="white-space: nowrap;"| 2,400 {{Res|RES=Wood}}
| style="text-align:center;"|1
+
|style="white-space: nowrap;"|3h
  +
|style="white-space: nowrap;"|1
 
|-
 
|-
! scope="row" |3 Capped Ram
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!scope="row"|3
| style="text-align:right;"|10,500
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|style="white-space: nowrap;"| 12,600 {{Res|RES=Health}}
| style="text-align:right;"|355
+
|style="white-space: nowrap;"| 355 {{Res|RES=Damage}}
| style="text-align:right;" | 80 food
+
|style="white-space: nowrap;"| 355 {{Res|RES=Damage}}
| style="text-align:right;" | 130 sec
+
|style="white-space: nowrap;"| 80 {{Res|RES=Food}}
| style="text-align:right;" |30,000 wood
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|style="white-space: nowrap;"|130s
| style="text-align:center;"| 1d
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|style="white-space: nowrap;"| 30,000 {{Res|RES=Wood}}
| style="text-align:center;"|2
+
|style="white-space: nowrap;"|1d
  +
|style="white-space: nowrap;"|2
 
|-
 
|-
! scope="row" |4 Capped Ram
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!scope="row"|4
| style="text-align:right;"|12,500
+
|style="white-space: nowrap;"| 15,000{{Res|RES=Health}}
| style="text-align:right;"|425
+
|style="white-space: nowrap;"| 425 {{Res|RES=Damage}}
| style="text-align:right;"| 100 food
+
|style="white-space: nowrap;"| 425 {{Res|RES=Damage}}
| style="text-align:right;"| 140 sec
+
|style="white-space: nowrap;"| 100 {{Res|RES=Food}}
| style="text-align:right;" | 100,000 wood
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|style="white-space: nowrap;"|140s
| style="text-align:center;" | 2d
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|style="white-space: nowrap;"| 100,000 {{Res|RES=Wood}}
| style="text-align:center;" |4
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|style="white-space: nowrap;"|2d
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|style="white-space: nowrap;"|4
 
|-
 
|-
! scope="row" |5 Siege Ram
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!scope="row"|5
| style="text-align:right;"|15,000
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|style="white-space: nowrap;"| 19,500 {{Res|RES=Health}}
| style="text-align:right;"|510
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|style="white-space: nowrap;"| 510 {{Res|RES=Damage}}
| style="text-align:right;"| food
+
|style="white-space: nowrap;"| 510 {{Res|RES=Damage}}
| style="text-align:right;"| sec
+
|style="white-space: nowrap;"| 120 {{Res|RES=Food}}
| style="text-align:right;" | 350,000 wood
+
|style="white-space: nowrap;"|150s
| style="text-align:center;" | 3d 12h
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|style="white-space: nowrap;"| 350,000 {{Res|RES=Wood}}
| style="text-align:center;"|5
+
|style="white-space: nowrap;"|3d 12h
  +
|style="white-space: nowrap;"|5
 
|-
 
|-
! scope="row"|6
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!scope="row"|6
| style="text-align:right;"|
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| style="white-space: nowrap;" | 23,400 {{Res|RES=Health}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 612 {{Res|RES=Damage}}
| style="text-align:right;"| food
+
|style="white-space: nowrap;"| 612 {{Res|RES=Damage}}
| style="text-align:right;"| sec
+
|style="white-space: nowrap;"| 120 {{Res|RES=Food}}
| style="text-align:right;"| ood
+
|style="white-space: nowrap;"|160s
| style="text-align:center;"| d h m
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|style="white-space: nowrap;"| 700,000 {{Res|RES=Wood}}
| style="text-align:center;"|
+
| style="white-space: nowrap;" |5d
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|style="white-space: nowrap;"|6
 
|-
 
|-
! scope="row"|?
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!scope="row"|7
| style="text-align:right;"|
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| style="white-space: nowrap;" | 28,000 {{Res|RES=Health}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 735 {{Res|RES=Damage}}
| style="text-align:right;"| food
+
|style="white-space: nowrap;"| 735 {{Res|RES=Damage}}
| style="text-align:right;"| sec
+
|style="white-space: nowrap;"| 140 {{Res|RES=Food}}
| style="text-align:right;"| ood
+
|style="white-space: nowrap;"|170s
| style="text-align:center;"| d h m
+
|style="white-space: nowrap;"| 1,650,000 {{Res|RES=Wood}}
| style="text-align:center;"|
+
|style="white-space: nowrap;"|7d
  +
|style="white-space: nowrap;"|7
  +
|-
  +
!8
  +
|30,800 {{Res|RES=Health}}
  +
|809 {{Res|RES=Damage}}
  +
|809 {{Res|RES=Damage}}
  +
|{{Res|RES=Food}}
  +
|180s
  +
|2,800,000 {{Res|RES=Wood}}
  +
|10d
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|8
 
|}
 
|}
__NOTOC__
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[[Category:Unit]]
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  +
{{UnitsMenu}}
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__NOTOC____NOEDITSECTION__
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[[Category:Units]]
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[[Category:Common Units]]

Latest revision as of 08:37, July 23, 2017

"Battering Ram (Level 1-2); Capped Ram (Level 3-4) & Siege Ram (Level 5-8): The earliest siege weapons were tree trunks held or suspended to be bashed against defensive gates."


Summary

  • Rams have a damage bonus against walls(DPS*2) and gates(DPS*12). They are difficult to destroy but are vulnerable to ballistae and trebuchet emplacements.
  • Rams are basic siege units, unlocked from the Level 1 Siege Workshop.
  • Damage bonus against gates.
  • Very high health points.
  • Quite slow.
  • Easily picked by Archer towers.
  • Far higher health and damage than onagers.

Offensive Strategy

  • Can be used to reveal engineer traps at a cost of two units without risking precious trebs.
  • Takes down a level 10 gate in merely 4 shots.(less than 3 seconds)
  • Can be used as a tanking units as it can absorb nearly 5 shots from a level 5 Canon tower or 4 shots from a level 3 treb emplacement.
  • Best used when tanking against catapult emplacements, it will take them forever to destroy one siege ram single handedly.

Defensive Strategy

  • Rams CAN NOT be used in defense.

Trivia

  • Increased movement speed by 25%. Increased Ram’s bonus damage against Gates by 100%. Increased HP by 20%. Reduced the range that rams will seek out gates, allowing them to be more reasonable in target selection. (Patch 1.11)
Level Health Attack DPS Training Cost Training Time Upgrade Cost Upgrade Time Siege Workshop Level Required
1 7,440 Health 225 DPS 225 DPS 50 Food 100s N/A N/A 1
2 9,600 Health 295 DPS 295 DPS 60 Food 100s 2,400 Wood 3h 1
3 12,600 Health 355 DPS 355 DPS 80 Food 130s 30,000 Wood 1d 2
4 15,000Health 425 DPS 425 DPS 100 Food 140s 100,000 Wood 2d 4
5 19,500 Health 510 DPS 510 DPS 120 Food 150s 350,000 Wood 3d 12h 5
6 23,400 Health 612 DPS 612 DPS 120 Food 160s 700,000 Wood 5d 6
7 28,000 Health 735 DPS 735 DPS 140 Food 170s 1,650,000 Wood 7d 7
8 30,800 Health 809 DPS 809 DPS Food 180s 2,800,000 Wood 10d 8


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