Age of Empires Castle Siege Wiki
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m (Added 2 tips for attack and defense strategy with archer towers.)
Tags: Visual edit apiedit
 
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<tabview>
[[File:ArcherTower06_Britons.jpg|thumb|British Archer Tower, level 6]]Content needed
 
  +
Region:Archer Tower/Western Europe|Western Europe
__NOTOC__
 
  +
Region:Archer Tower/Northern Europe|Northern Europe
==General Assessment==
 
  +
Region:Archer Tower/Middle East|Middle East
Range 1-5
 
  +
</tabview>
===Strengths===
 
*xxx
 
===Weaknesses===
 
*xxx
 
   
  +
<div style="text-align:justify; ">
==Tactics==
 
  +
''"Among the earliest fortified structures, towers provided archers with a wide view of the surrounding countryside."''
===Attack===
 
  +
----
*xxx
 
===Defense===
+
===Summary===
  +
*Archer towers are your castle's most fundamental defense. These towers have good range and do moderate damage, and can be upgraded significantly through the ages. Well-placed archer towers can protect a wide area.
*xxx
 
  +
*The Archer Tower is the basic line of defense for your castle. It shoots a steady stream of arrows at a medium range. It's damage is not substantial but its rapid attacks make up for it.
==Statistics==
 
  +
*Medium range
{| class="article-table" border="0" cellpadding="1" cellspacing="1"
 
  +
*Significant upgrades over ages
  +
*[[Crossbowman|Crossbowmen]] and [[Grenadier]]s are its weaknesses
  +
----
  +
===Offensive Strategy===
  +
*Putting a group of crossbowmen or grenadiers behind some infantry is a good way to take down a archer tower.
  +
*It usually takes about 3 to 4 shots from a trebuchet to destroy an archer tower, so make sure you have some cover from other units or the trebuchet wont make it.
  +
----
  +
===Defensive Strategy===
  +
*Placing properly will cover wide area and protect short-range towers.
  +
*Because of their medium range and the ability to hit units close to it, archer towers are good to place around the edges of your fortress.
  +
</div>
  +
  +
 
{|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
 
|-
 
|-
! scope="row" style="text-align:center;"|Level
+
!scope="row" style="text-align: center;"|Level
! scope="col" style="text-align:center;"|Health
+
!scope="col" style="text-align: center;"|Health
! scope="col" style="text-align:center;"|Attack
+
!scope="col" style="text-align: center;"|Attack
! scope="col" style="text-align:center;" |DPS
+
!scope="col" style="text-align: center;"|DPS
! scope="col" style="text-align:center;" |Upgrade Costs
+
!scope="col" style="text-align: center;"|Upgrade Time
! scope="col" style="text-align:center;" |Upgrade Time
+
!scope="col" style="text-align: center;"|Upgrade Cost
! scope="col" style="text-align:center;" |Required Age
+
!scope="col" style="text-align: center;"|Required Age
 
|-
 
|-
! scope="row" style="text-align:center;" |1
+
!scope="row" style="text-align: center;"|1
| style="text-align:right;" |1,250
+
|style="white-space: nowrap;"|1,250 {{Res|RES=Health}}
| style="text-align:right;" |40
+
|style="white-space: nowrap;"|40 {{Res|RES=Damage}}
| style="text-align:right;" |?
+
|style="white-space: nowrap;"|120 {{Res|RES=Damage}}
| style="text-align:right;" | 200 wood
+
|style="white-space: nowrap;"|15s
| style="text-align:center;" |5m
+
|style="white-space: nowrap;"|200 {{Res|RES=Wood}}
| style="text-align:center;" |1
+
|style="text-align: center;"|{{Res|RES=Age 1}}
 
|-
 
|-
! scope="row" style="text-align:center;" |2
+
!scope="row" style="text-align: center;"|2
| style="text-align:right;" |4,500
+
|style="white-space: nowrap;"|4,500 {{Res|RES=Health}}
| style="text-align:right;" |45
+
|style="white-space: nowrap;"|45 {{Res|RES=Damage}}
| style="text-align:right;" |?
+
|style="white-space: nowrap;"|135 {{Res|RES=Damage}}
| style="text-align:right;" |1,600 wood
+
|style="white-space: nowrap;"|30m
| style="text-align:center;" |30m
+
|style="white-space: nowrap;"|1,600 {{Res|RES=Wood}}
| style="text-align:center;" |2
+
|style="text-align: center;"|{{Res|RES=Age 2}}
 
|-
 
|-
! scope="row" style="text-align:center;" |3
+
!scope="row" style="text-align: center;"|3
| style="text-align:right;" |6,250
+
|style="white-space: nowrap;"|5,250 {{Res|RES=Health}}
| style="text-align:right;" |54
+
|style="white-space: nowrap;"|54 {{Res|RES=Damage}}
| style="text-align:right;" |?
+
|style="white-space: nowrap;"|162 {{Res|RES=Damage}}
| style="text-align:right;" |2,750 wood
+
|style="white-space: nowrap;"|2h
| style="text-align:center;" |2h
+
|style="white-space: nowrap;"|2,750 {{Res|RES=Wood}}
| style="text-align:center;" |3
+
|style="text-align: center;"|{{Res|RES=Age 3}}
 
|-
 
|-
! scope="row" style="text-align:center;" |4
+
!scope="row" style="text-align: center;"|4
| style="text-align:right;" |7500
+
|style="white-space: nowrap;"|7,500 {{Res|RES=Health}}
| style="text-align:right;" |62
+
|style="white-space: nowrap;"|62 {{Res|RES=Damage}}
| style="text-align:right;" |?
+
|style="white-space: nowrap;"|186 {{Res|RES=Damage}}
| style="text-align:right;" |4500 stone
+
|style="white-space: nowrap;"|6h
| style="text-align:center;" |6h
+
|style="white-space: nowrap;"|4,500 {{Res|RES=Stone}}
| style="text-align:center;" |4
+
|style="text-align: center;"|{{Res|RES=Age 4}}
 
|-
 
|-
! scope="row" style="text-align:center;" |5
+
!scope="row" style="text-align: center;"|5
| style="text-align:right;" |9,000
+
|style="white-space: nowrap;"|9,000 {{Res|RES=Health}}
| style="text-align:right;" |72
+
|style="white-space: nowrap;"|72 {{Res|RES=Damage}}
| style="text-align:right;" |?
+
|style="white-space: nowrap;"|216 {{Res|RES=Damage}}
| style="text-align:right;" |14,500 stone
+
|style="white-space: nowrap;"|16h
| style="text-align:center;" |16h
+
|style="white-space: nowrap;"|14,500 {{Res|RES=Stone}}
| style="text-align:center;" |5
+
|style="text-align: center;"|{{Res|RES=Age 5}}
 
|-
 
|-
! scope="row" style="text-align:center;" |6
+
!scope="row" style="text-align: center;"|6
| style="text-align:right;" |10,350
+
|style="white-space: nowrap;"|10,350 {{Res|RES=Health}}
| style="text-align:right;" |83
+
|style="white-space: nowrap;"|83 {{Res|RES=Damage}}
| style="text-align:right;" |?
+
|style="white-space: nowrap;"|249 {{Res|RES=Damage}}
| style="text-align:right;" |40,000 stone
+
|style="white-space: nowrap;"|1d
| style="text-align:center;" |1d
+
|style="white-space: nowrap;"|40,000 {{Res|RES=Stone}}
| style="text-align:center;" |6
+
|style="text-align: center;"|{{Res|RES=Age 6}}
 
|-
 
|-
! scope="row" style="text-align:center;" |7
+
!scope="row" style="text-align: center;"|7
| style="text-align:right;" |11,903
+
|style="white-space: nowrap;"|11,903 {{Res|RES=Health}}
| style="text-align:right;" |95
+
|style="white-space: nowrap;"|95 {{Res|RES=Damage}}
| style="text-align:right;" |?
+
|style="white-space: nowrap;"|285 {{Res|RES=Damage}}
| style="text-align:right;" |80,000 stone
+
|style="white-space: nowrap;"|1d 16h
| style="text-align:center;" |1d 16h
+
|style="white-space: nowrap;"|80,000 {{Res|RES=Stone}}
| style="text-align:center;" |6
+
|style="text-align: center;"|{{Res|RES=Age 6}}
 
|-
 
|-
! scope="row" style="text-align:center;" |8
+
!scope="row" style="text-align: center;"|8
| style="text-align:right;" |13,391
+
|style="white-space: nowrap;"|13,391 {{Res|RES=Health}}
| style="text-align:right;" |108
+
|style="white-space: nowrap;"|108 {{Res|RES=Damage}}
| style="text-align:right;" |324
+
|style="white-space: nowrap;"|324 {{Res|RES=Damage}}
| style="text-align:right;" |200,000 stone
+
|style="white-space: nowrap;"|2d 8h
| style="text-align:center;" |2d 8h
+
|style="white-space: nowrap;"|200,000 {{Res|RES=Stone}}
| style="text-align:center;" |7
+
|style="text-align: center;"|{{Res|RES=Age 7}}
 
|-
 
|-
! scope="row" style="text-align:center;" |9
+
!scope="row" style="text-align: center;"|9
| style="text-align:right;" |15,056
+
|style="white-space: nowrap;"|15,056 {{Res|RES=Health}}
| style="text-align:right;" |119
+
|style="white-space: nowrap;"|119 {{Res|RES=Damage}}
| style="text-align:right;" |357
+
|style="white-space: nowrap;"|357 {{Res|RES=Damage}}
| style="text-align:right;" |300,000 stone
+
|style="white-space: nowrap;"|4d
| style="text-align:center;" |4d
+
|style="white-space: nowrap;"|300,000 {{Res|RES=Stone}}
| style="text-align:center;" |8
+
|style="text-align: center;"|{{Res|RES=Age 8}}
 
|-
 
|-
  +
!scope="row" style="text-align: center;"|10
  +
|style="white-space: nowrap;"|16,950 {{Res|RES=Health}}
  +
|style="white-space: nowrap;"|131 {{Res|RES=Damage}}
  +
|style="white-space: nowrap;"|393 {{Res|RES=Damage}}
  +
|style="white-space: nowrap;"|6d
  +
|style="white-space: nowrap;"|450,000 {{Res|RES=Stone}}
  +
|style="text-align: center;"|{{Res|RES=Age 9}}
  +
|-
  +
!scope="row" style="text-align: center;"|11
  +
|style="white-space: nowrap;"|18,645 {{Res|RES=Health}}
  +
|style="white-space: nowrap;"|142 {{Res|RES=Damage}}
  +
|style="white-space: nowrap;"|426 {{Res|RES=Damage}}
  +
|style="white-space: nowrap;"|8d
  +
|style="white-space: nowrap;"|700,000 {{Res|RES=Stone}}
  +
|style="text-align: center;"|{{Res|RES=Age 10}}
 
|}
 
|}
  +
[[Category:Building]]
 
  +
  +
{{BuildingsMenu}}
  +
__NOTOC__ __NOEDITSECTION__
 
[[Category:Buildings]]
 
[[Category:Fortification]]
 
[[Category:Fortification]]

Latest revision as of 05:59, 26 February 2017


"Among the earliest fortified structures, towers provided archers with a wide view of the surrounding countryside."


Summary

  • Archer towers are your castle's most fundamental defense. These towers have good range and do moderate damage, and can be upgraded significantly through the ages. Well-placed archer towers can protect a wide area.
  • The Archer Tower is the basic line of defense for your castle. It shoots a steady stream of arrows at a medium range. It's damage is not substantial but its rapid attacks make up for it.
  • Medium range
  • Significant upgrades over ages
  • Crossbowmen and Grenadiers are its weaknesses

Offensive Strategy

  • Putting a group of crossbowmen or grenadiers behind some infantry is a good way to take down a archer tower.
  • It usually takes about 3 to 4 shots from a trebuchet to destroy an archer tower, so make sure you have some cover from other units or the trebuchet wont make it.

Defensive Strategy

  • Placing properly will cover wide area and protect short-range towers.
  • Because of their medium range and the ability to hit units close to it, archer towers are good to place around the edges of your fortress.


Level Health Attack DPS Upgrade Time Upgrade Cost Required Age
1 1,250 Health 40 Damage 120 Damage 15s 200 Wood Age 1
2 4,500 Health 45 Damage 135 Damage 30m 1,600 Wood Age 2
3 5,250 Health 54 Damage 162 Damage 2h 2,750 Wood Age 3
4 7,500 Health 62 Damage 186 Damage 6h 4,500 Stones Age 4
5 9,000 Health 72 Damage 216 Damage 16h 14,500 Stones Age 5
6 10,350 Health 83 Damage 249 Damage 1d 40,000 Stones Age 6
7 11,903 Health 95 Damage 285 Damage 1d 16h 80,000 Stones Age 6
8 13,391 Health 108 Damage 324 Damage 2d 8h 200,000 Stones Age 7
9 15,056 Health 119 Damage 357 Damage 4d 300,000 Stones Age 8
10 16,950 Health 131 Damage 393 Damage 6d 450,000 Stones Age 9
11 18,645 Health 142 Damage 426 Damage 8d 700,000 Stones Age 10


Buildings
Economy FarmSiloMillLumberyardQuarryStorehouseCathedralRoad
Fortification Archer TowerCrossbow TowerBallista TowerFlame TowerMusket TowerCatapult EmplacementTrebuchet EmplacementWatch SignalGuard HousePatrol PointCaltropsEngineer TrapFire TrapWall
Military Army CampBarracksCultural BarracksStableHall of HeroesEmbassyArchery RangeSiege WorkshopUniversity
Other Buildings KeepHonor