"Among the earliest fortified structures, towers provided archers with a wide view of the surrounding countryside."


  • Archer towers are your castle's most fundamental defense. These towers have good range and do moderate damage, and can be upgraded significantly through the ages. Well-placed archer towers can protect a wide area.
  • The Archer Tower is the basic line of defense for your castle. It shoots a steady stream of arrows at a medium range. It's damage is not substantial but its rapid attacks make up for it.
  • Medium range
  • Significant upgrades over ages
  • Crossbowmen and Grenadiers are its weaknesses

Offensive Strategy

  • Putting a group of crossbowmen or grenadiers behind some infantry is a good way to take down a archer tower.
  • It usually takes about 3 to 4 shots from a trebuchet to destroy an archer tower, so make sure you have some cover from other units or the trebuchet wont make it.

Defensive Strategy

  • Placing properly will cover wide area and protect short-range towers.
  • Because of their medium range and the ability to hit units close to it, archer towers are good to place around the edges of your fortress.

Level Health Attack DPS Upgrade Time Upgrade Cost Required Age
1 1,250 Health 40 DPS 120 DPS 15s 200 Wood Age01
2 4,500 Health 45 DPS 135 DPS 30m 1,600 Wood Age02
3 5,250 Health 54 DPS 162 DPS 2h 2,750 Wood Age03
4 7,500 Health 62 DPS 186 DPS 6h 4,500 Stone Age04
5 9,000 Health 72 DPS 216 DPS 16h 14,500 Stone Age05
6 10,350 Health 83 DPS 249 DPS 1d 40,000 Stone Age06
7 11,903 Health 95 DPS 285 DPS 1d 16h 80,000 Stone Age06
8 13,391 Health 108 DPS 324 DPS 2d 8h 200,000 Stone Age07
9 15,056 Health 119 DPS 357 DPS 4d 300,000 Stone Age08
10 16,950 Health 131 DPS 393 DPS 6d 450,000 Stone Age09
11 18,645 Health 142 DPS 426 DPS 8d 700,000 Stone Age10

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