(Undo revision 6393 by Toto89 (talk)) Tag: rte-wysiwyg |
mNo edit summary Tag: Visual edit |
||
(31 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Template:PortableInfoBox |
||
− | {{Unit Infobox|name = Archer|image = Archers_level03.png|imagecaption = Level 3|building = Archery Range|type1 = Archer|squad_size = 8|speed = xxx|radius1 = Long-ranged|PreferredTarget = Any|CampSpace = 1}} |
||
+ | |imagenumber = 3 |
||
⚫ | |||
+ | |tab1 = 2-1 |
||
+ | |tab2 = 5-3 |
||
+ | |tab3 = 8-6 |
||
+ | |image1 = Archers_level01.png |
||
+ | |image2 = Archers_level03.png |
||
+ | |image3 = Archers_level06.png |
||
+ | |image = |
||
+ | |building = [[Archery Range]] |
||
+ | |armycampspace = 1 |
||
+ | |unitspersquad = 8 |
||
+ | |preferredtarget = Towers & Siege Weapons |
||
+ | |type = Ranged |
||
+ | |speed = 0.5s |
||
+ | |range = 3 |
||
+ | |movementspeed = fast |
||
+ | }} |
||
+ | <div style="text-align:justify; "> |
||
− | Archers are also known as Composite Bowman depending on the upgrade level. |
||
+ | ''"Archer (Level 1-2): Invented long before the Medieval Era, increasing technological advancements let archers dominate combat for a time."'' |
||
− | ==General Assessment== |
||
+ | |||
− | ===Strengths=== |
||
+ | ''"Composite Bowman (Level 3-5): Initially technologically behind the bows of the east, Europe eventually saw bows made of composite materials for added penetrating power."'' |
||
+ | |||
+ | ''"Great Bowman (Level 6-8): Greatbows were roughly the height of a man and drawn back to the jaw. They delivered a powerful impact able to pierce all but the strongest armor."'' |
||
+ | ---- |
||
⚫ | |||
+ | *Archers can shoot over walls and are excellent when protected by heavy infantry. |
||
⚫ | |||
*Only 1 army slot for a unit that can attack over-the-wall.(must be close) |
*Only 1 army slot for a unit that can attack over-the-wall.(must be close) |
||
* Fair hit points, |
* Fair hit points, |
||
− | |||
− | ===Weaknesses=== |
||
*No bonus damages. |
*No bonus damages. |
||
+ | *Has a slightly higher range than Crossbow and Flame towers. |
||
− | ==Tactics== |
||
+ | ---- |
||
⚫ | |||
+ | ===Offensive Strategy=== |
||
*Should be used in bunch to skirmish over the walls at the end of the game. |
*Should be used in bunch to skirmish over the walls at the end of the game. |
||
* Also can be used to rush the keep in bunch. |
* Also can be used to rush the keep in bunch. |
||
+ | * Good with Attack-Defence Boost. (Richard-Hermann) |
||
− | ===Defense=== |
||
+ | ---- |
||
+ | ===Defensive Strategy=== |
||
*Not the best Guard house choice as they have low health. |
*Not the best Guard house choice as they have low health. |
||
* Best used on walls |
* Best used on walls |
||
* Try to place them on the most unexpected areas of the castle in bunch so they cannot be picked by mamluks and LB's very easily and so they prove their worth by taking down trebs at the later stages of the game or even kill the skirmishing chierosiphones. |
* Try to place them on the most unexpected areas of the castle in bunch so they cannot be picked by mamluks and LB's very easily and so they prove their worth by taking down trebs at the later stages of the game or even kill the skirmishing chierosiphones. |
||
+ | </div> |
||
+ | {{Clr}} |
||
− | == Statistics == |
||
+ | |||
− | {| border="0" cellpadding="1" cellspacing="1" |
+ | {|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;" |
|- |
|- |
||
− | ! |
+ | !scope="row"|Level |
− | ! |
+ | !scope="col"|Health |
− | ! |
+ | !scope="col"|Attack |
− | ! |
+ | !scope="col"|DPS |
− | ! |
+ | !scope="col"|Training Cost |
− | ! |
+ | !scope="col"|Training Time |
− | ! |
+ | !scope="col"|Upgrade Cost |
− | ! |
+ | !scope="col"|Upgrade Time |
− | ! |
+ | !scope="col"|[[Archery Range]] Level Required |
|- |
|- |
||
− | ! |
+ | !scope="row"|1 |
− | | |
+ | |style="white-space: nowrap;"| 200 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 30 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 15 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 25 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|50s |
− | | |
+ | |style="white-space: nowrap;"| N/A |
− | | |
+ | |style="white-space: nowrap;"|N/A |
− | | |
+ | |style="white-space: nowrap;"|2 |
|- |
|- |
||
− | ! |
+ | !scope="row"|2 |
− | | |
+ | |style="white-space: nowrap;"| 260 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 36 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 18 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 35 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|60s |
− | | |
+ | |style="white-space: nowrap;"| 9,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|10h |
− | | |
+ | |style="white-space: nowrap;"|3 |
|- |
|- |
||
− | ! |
+ | !scope="row"|3 |
− | | |
+ | |style="white-space: nowrap;"| 340 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 43 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 21 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 40 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|65s |
− | | |
+ | |style="white-space: nowrap;"| 30,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|1d |
− | | |
+ | |style="white-space: nowrap;"|4 |
|- |
|- |
||
− | ! |
+ | !scope="row"|4 |
− | | |
+ | |style="white-space: nowrap;"| 442 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 52 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 26 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 50 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|70s |
− | | |
+ | |style="white-space: nowrap;"| 125,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|2d |
− | | |
+ | |style="white-space: nowrap;"|5 |
|- |
|- |
||
− | ! |
+ | !scope="row"|5 |
− | | |
+ | |style="white-space: nowrap;"| 575 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 62 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 31 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 60 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|75s |
− | | |
+ | |style="white-space: nowrap;"| 375,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|3d 12h |
− | | |
+ | |style="white-space: nowrap;"|6 |
|- |
|- |
||
− | ! |
+ | !scope="row"|6 |
− | | |
+ | |style="white-space: nowrap;"| 690 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 70 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 35 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 70 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|80s |
− | | |
+ | |style="white-space: nowrap;"| 750,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|5d |
− | | |
+ | |style="white-space: nowrap;"|7 |
+ | |- |
||
+ | !scope="row"|7 |
||
+ | |style="white-space: nowrap;"| 828 {{Res|RES=Health}} |
||
+ | |style="white-space: nowrap;"| 104 {{Res|RES=Damage}} |
||
+ | |style="white-space: nowrap;"| 52 {{Res|RES=Damage}} |
||
+ | |style="white-space: nowrap;"| 80 {{Res|RES=Food}} |
||
+ | |style="white-space: nowrap;"|85s |
||
+ | |style="white-space: nowrap;"| 1,500,000 {{Res|RES=Food}} |
||
+ | |style="white-space: nowrap;"|7d |
||
+ | |style="white-space: nowrap;"|8 |
||
+ | |- |
||
+ | !scope="row"|8 |
||
+ | |style="white-space: nowrap;"| 952 {{Res|RES = Health}} |
||
+ | |style="white-space: nowrap;"| 114 {{Res|RES = Damage}} |
||
+ | |style="white-space: nowrap;"| 57 {{Res|RES = Damage}} |
||
+ | |style="white-space: nowrap;"| {{Res|RES = Food}} |
||
+ | |style="white-space: nowrap;"|90s |
||
+ | |style="white-space: nowrap;"| 2,500,000 {{Res|RES = Food}} |
||
+ | |style="white-space: nowrap;"|10d |
||
+ | |style="white-space: nowrap;"|9 |
||
|} |
|} |
||
+ | |||
− | __NOTOC__ |
||
+ | |||
⚫ | |||
+ | {{UnitsMenu}} |
||
+ | __NOTOC____NOEDITSECTION__ |
||
⚫ | |||
+ | [[Category:Common Units]] |
Latest revision as of 00:01, 15 April 2018
"Archer (Level 1-2): Invented long before the Medieval Era, increasing technological advancements let archers dominate combat for a time."
"Composite Bowman (Level 3-5): Initially technologically behind the bows of the east, Europe eventually saw bows made of composite materials for added penetrating power."
"Great Bowman (Level 6-8): Greatbows were roughly the height of a man and drawn back to the jaw. They delivered a powerful impact able to pierce all but the strongest armor."
Summary
- Archers can shoot over walls and are excellent when protected by heavy infantry.
- Archers are basic ranged soldiers, unlocked from the Level 2 Archery Range
- Only 1 army slot for a unit that can attack over-the-wall.(must be close)
- Fair hit points,
- No bonus damages.
- Has a slightly higher range than Crossbow and Flame towers.
Offensive Strategy
- Should be used in bunch to skirmish over the walls at the end of the game.
- Also can be used to rush the keep in bunch.
- Good with Attack-Defence Boost. (Richard-Hermann)
Defensive Strategy
- Not the best Guard house choice as they have low health.
- Best used on walls
- Try to place them on the most unexpected areas of the castle in bunch so they cannot be picked by mamluks and LB's very easily and so they prove their worth by taking down trebs at the later stages of the game or even kill the skirmishing chierosiphones.
Level | Health | Attack | DPS | Training Cost | Training Time | Upgrade Cost | Upgrade Time | Archery Range Level Required |
---|---|---|---|---|---|---|---|---|
1 | 200 | 30 | 15 | 25 | 50s | N/A | N/A | 2 |
2 | 260 | 36 | 18 | 35 | 60s | 9,000 | 10h | 3 |
3 | 340 | 43 | 21 | 40 | 65s | 30,000 | 1d | 4 |
4 | 442 | 52 | 26 | 50 | 70s | 125,000 | 2d | 5 |
5 | 575 | 62 | 31 | 60 | 75s | 375,000 | 3d 12h | 6 |
6 | 690 | 70 | 35 | 70 | 80s | 750,000 | 5d | 7 |
7 | 828 | 104 | 52 | 80 | 85s | 1,500,000 | 7d | 8 |
8 | 952 | 114 | 57 | 90s | 2,500,000 | 10d | 9 |