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(Statistics)
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| style="text-align:right;" | 70 food
 
| style="text-align:right;" | 70 food
 
| style="text-align:right;" | 90 sec
 
| style="text-align:right;" | 90 sec
| style="text-align:right;" | 725,000 food
+
| style="text-align:right;" | 750,000 food
| style="text-align:center;"| d h m
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| style="text-align:center;" | 5d
 
| style="text-align:center;"|7
 
| style="text-align:center;"|7
 
|}
 
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Revision as of 10:27, July 20, 2015

Template:Unit Infobox Archers are basic ranged soldiers, unlocked from the Level 2 Archery Range. Like all Archery Range units they take up 1 army camp space. Archers have no preferred target.

Archers are also known as Composite Bowman depending on the upgrade level.

General Assessment

Strengths

  • Only 1 army slot for a unit that can attack over-the-wall.(must be close)
  • Fair hit points,

Weaknesses

  • No bonus damages.

Tactics

Attack

  • Should be used in bunch to skirmish over the walls at the end of the game.
  • Also can be used to rush the keep in bunch.

Defense

  • Not the best Guard house choice as they have low health.
  • Best used on walls
  • Try to place them on the most unexpected areas of the castle in bunch so they cannot be picked by mamluks and LB's very easily and so they prove their worth by taking down trebs at the later stages of the game or even kill the skirmishing chierosiphones.

Statistics

Level Health Attack DPS Training Costs Training Time Upgrade Costs Upgrade Time Required Archery Range
1 Archer 200 30 25 food 50 sec free instantaneously 2
2 Archer 260 36 food 60 sec 9,000 food 10h 3
3 Composite Bowman 340 43 40 food 65 sec 25,000 food 1d 4
4 Composite Bowman 442 52 26 50 food 70 sec 125,000 food 2d 5
5 Composite Bowman 575 62 31 60 food 75 sec 375,000 food 3d 12h 6
6 Great Bowman 690 70 35 70 food 90 sec 750,000 food 5d 7
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